Re: prop_door_rotating invisible wall
Posted by dancingisillegal on
Fri Feb 25th 2005 at 7:10pm
24 posts
2 snarkmarks
Registered:
Feb 21st 2005
I have created a prop_door_rotating to connect two rooms in my map. The
rotating works fine, however there seems to be an invisible barrier
that won't let the player pass through the doorway. I have checked my
graph, and everything is alligned correctly, and there is no leaking
(or at least I didn't see it in the complile log.) If anyone has had a
similar experience or knows how to solve my problem, I would greatly
appreciate any advice.
Re: prop_door_rotating invisible wall
Posted by RaPtoR on
Fri Feb 25th 2005 at 7:36pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
That sound's realy strange, the only thing that i come to think of when
i here your problem is that you might have selected "BSP" as your
"Solid type" in your func_rotating, that usuly screws up the physics a
bit.
Also, check that no other brushes that you've accidently placed in the door might be blocking you.
Re: prop_door_rotating invisible wall
Posted by omegaslayer on
Fri Feb 25th 2005 at 7:43pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
I have this problem sometimes also, I cant explain it, but there is a
second "door" that swings with it, I would like to know the answer also
:sad:
Re: prop_door_rotating invisible wall
Posted by RaPtoR on
Fri Feb 25th 2005 at 7:44pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Hmm, if you can't find the problem, just delete the door and make a new one, and see if that helps!