Fog Issues

Fog Issues

Re: Fog Issues Posted by omnirage on Wed Mar 2nd 2005 at 9:34am
omnirage
3 posts
Posted 2005-03-02 9:34am
omnirage
member
3 posts 0 snarkmarks Registered: Jan 27th 2005 Occupation: csbanana administration...that count?
Hello...I looked around of course but still couldn't find out how to enable fog only above the oceanic side of my map. It would probably look a lot better than having the water meet up with the skybox, however I don't want any of the geometry on the industrial side of my map affected. I would think it's possible, but if not then...well, shiet.

Bonus!

Since it may involve fog also, I'll ask this question;

I noticed the top of the citadel (3dSkybox'd) does not fade out past the sky within my map. You can see the entire structure right up to the top of the map...now how can I fix this? Is it a hardware limitation or something? I'm under DX7 here. I know. it sucks.
Re: Fog Issues Posted by DrGlass on Wed Mar 2nd 2005 at 5:31pm
DrGlass
1825 posts
Posted 2005-03-02 5:31pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
You may need to use a diffrent citadel model, its the model that makes
it fade. i.e. the model itself becomes less opaque the taller it
gets.
Re: Fog Issues Posted by Liberal.Nyulism on Wed Mar 2nd 2005 at 7:51pm
Liberal.Nyulism
67 posts
Posted 2005-03-02 7:51pm
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
Model makes it fade.
(I think that's a different issue. Fog just overlays a gradient on any poly beyond a certain distance. I think it's one of the last things done during the render. Models become less detailed and fade. )

EDIT: I misread the question as about the fog effect. Dr Glass is correct.

Have you tried using a smokevolume? Out on the water? If you have some distance to work with, you won't need the fog controller, which constantly varies the distance to the fog effect. If its out over water, you could use the smokevolume, and get the effect you want, because the fog over the water would theoretically be a constant.

hope this helps.
Re: Fog Issues Posted by Static88 on Wed Mar 2nd 2005 at 7:56pm
Static88
122 posts
Posted 2005-03-02 7:56pm
Static88
member
122 posts 52 snarkmarks Registered: Dec 31st 2004 Occupation: USMC Location: USA
In addition, using a smokevolume in large quantities (if i'm not mistaken) will eat up performance.
Re: Fog Issues Posted by omnirage on Thu Mar 3rd 2005 at 12:35am
omnirage
3 posts
Posted 2005-03-03 12:35am
omnirage
member
3 posts 0 snarkmarks Registered: Jan 27th 2005 Occupation: csbanana administration...that count?
Thanks for the help...I don't know how I overlooked the 'faded' citadel model, weird. Anyway I guess I'll just have to deal with the coast not being fogged out, it's not that terrible anyway.