Re: Fog Issues
Posted by omnirage on
Wed Mar 2nd 2005 at 9:34am
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Hello...I looked around of course but still couldn't find out how to enable fog only above the oceanic side of my map. It would probably look a lot better than having the water meet up with the skybox, however I don't want any of the geometry on the industrial side of my map affected. I would think it's possible, but if not then...well, shiet.
Bonus!
Since it may involve fog also, I'll ask this question;
I noticed the top of the citadel (3dSkybox'd) does not fade out past the sky within my map. You can see the entire structure right up to the top of the map...now how can I fix this? Is it a hardware limitation or something? I'm under DX7 here. I know. it sucks.
Re: Fog Issues
Posted by DrGlass on
Wed Mar 2nd 2005 at 5:31pm
DrGlass
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You may need to use a diffrent citadel model, its the model that makes
it fade. i.e. the model itself becomes less opaque the taller it
gets.
Re: Fog Issues
Posted by Static88 on
Wed Mar 2nd 2005 at 7:56pm
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In addition, using a smokevolume in large quantities (if i'm not mistaken) will eat up performance.
Re: Fog Issues
Posted by omnirage on
Thu Mar 3rd 2005 at 12:35am
Posted
2005-03-03 12:35am
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Thanks for the help...I don't know how I overlooked the 'faded' citadel model, weird. Anyway I guess I'll just have to deal with the coast not being fogged out, it's not that terrible anyway.