Re: black textures
Posted by Bobv on
Sun Mar 6th 2005 at 11:42pm
Posted
2005-03-06 11:42pm
Bobv
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make sure you aren't using prop/model textures, if you use those you
get funny effects - also make sure you have cubemaps and buildcubemaps
was run, if that doesnt help then post your compile log.
Re: black textures
Posted by warlord on
Mon Mar 7th 2005 at 12:46am
Posted
2005-03-07 12:46am
warlord
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hey that seemed to do the trick thanks man
Re: black textures
Posted by French Toast on
Mon Mar 7th 2005 at 1:53am
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As a rule of thumb you should never use a prop/model texture on a brush. There are so many of these threads. However, I think a great update to Hammer would be a feature in the texture browser window which would allow you to not view prop and model textures.
Re: black textures
Posted by DrGlass on
Mon Mar 7th 2005 at 5:05pm
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why would you need to veiw them at all?
Re: black textures
Posted by Sub-Zero on
Mon Mar 7th 2005 at 8:31pm
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Sometimes.. a person may want to edit a certain texture..he would need to see the texture and get the file name for the texture so he can edit it..... so what valve should do is create an outside source program to view textures.. or something..
Re: black textures
Posted by fishy on
Mon Mar 7th 2005 at 9:42pm
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sub-zero, it's all there already. you can see the textures in hammer, valve gave you vtf2tga.exe so you can edit them, and vtex.exe to compile them again.
as for model textures being off limits, they're not. the base texture is the exact same as a world texture would be. the only difference is the shader that's been specified in the vmt.
if you've found a model texture that's perfect for your needs, all you need to do is open its vmt in notepad and change the shader type from vertexlitgeneric to lightmappedgeneric, and save it with a new name.
Re: black textures
Posted by French Toast on
Mon Mar 7th 2005 at 9:51pm
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Thanks fishy, I'll be needing that for the map I've got going.
Re: black textures
Posted by DrGlass on
Tue Mar 8th 2005 at 3:23am
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fishy you should write a tut on that.
Re: black textures
Posted by fishy on
Wed Mar 9th 2005 at 2:01pm
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i did, but i didn't use my paint by numbers set on it or something, so it got deleted.
Re: black textures
Posted by Gwil on
Thu Mar 10th 2005 at 2:59am
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Hey thats not fair! Your tut was accepted by me, but apparently we are
trying to collate things like VMT info into a series of more
comprehensive tex tutorials, rather than just itty bits here and there.
And you did put question marks in its title, and description :razz:
thwacks fisheye
Re: black textures
Posted by fishy on
Thu Mar 10th 2005 at 10:09am
Posted
2005-03-10 10:09am
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whatever Gwil. all that i know is that ReNo sent me a PM saying gj on the tut, and that it should e very useful. a day later i asked you if there was something wrong with it, because it hadn't been added, and as you thought it was ok, you added it. but, withing minutes you were passing some 2nd hand comments along irc from lep, to the effect that the tut was sloppy, and needed bb code.
as i felt that i'd already put enough effort into fleshing out what needed to be no more than a quicktip for anyone prepared to rub a few grey cells together, i decided not to burst my arse any further by colour coding it too. anyway, as i mentioned before, there was nothing in it that the guidlines for bb code usage applied to. just like there was nothing in any other tuts that i've submitted that i believed needed bb code. the other tuts did, however, use blocks of text that held values for various types of data, that made them just as sloppy as my most recent submission, so i thought i'd help tidy the tuts section up a bit.
look at the most recent tut available for hl2 textures, by Ding (no offence mate), and then tell me how
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>we are trying to collate things like VMT info into a series of more comprehensive tex tutorials</DIV></DIV>looks.
for comprehensive, there's the sdk doc's. they tell you everything you need to know. not always where you think it will be, and not always directly, but it's there.
Re: black textures
Posted by fishy on
Thu Mar 10th 2005 at 3:10pm
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i don't see where i was shooting at you, Gwil. if anything, i should object to you posting a rebuke because i told the guys my tut was below [snarkpit] standard, and got deleted. but i'm a big softy, so i forgive you.
Re: black textures
Posted by Gwil on
Thu Mar 10th 2005 at 3:23pm
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Ok then fishy, like I say - sorry for any misunderstanding I
have caused, and replying with bite like that. I'm sure you know you're
one of the most valued members of the community because of your
modelling and texture work, and I wouldn't want to see you upset over
an issue so small.
Now it's time for Lep to sort out the new arrangement of tutorials, and to avoid confusion in the future :smile:
Peace :smile: