Re: bspzip and models
Posted by Liberal.Nyulism on
Mon Mar 7th 2005 at 3:20am
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Jan 7th 2005
Occupation: exec
Location: USA
On the steam news, and on Nem's web site, it says that the 2/17 update fixed the problem with models inside of bsp's using bspzip.
I am trying to release my map, and I can't seem to get the models to work. I get the big scary red "ERROR" letters.
Does anyone know if this bug was fixed or not? Has anyone else tried it? If not, then I guess I'll just add them to the zip file.... argh....
Thanks in advance.
Re: bspzip and models
Posted by omegaslayer on
Mon Mar 7th 2005 at 6:20am
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
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Im not entirely sure how the bspzip program works entirely, but i think
you can open a .bsp with the latest winzip program and add stuff into
it, but you have to maintain the correct directory structure: models go
in "model/" etc, is this your problem?
Re: bspzip and models
Posted by Liberal.Nyulism on
Mon Mar 7th 2005 at 6:41am
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zip works fine. The problem is source's abilty to read the models directory tree, from what I understand.
So, does anyone know if it's FIXED?
Re: bspzip and models
Posted by Liberal.Nyulism on
Tue Mar 8th 2005 at 12:55am
Posted
2005-03-08 12:55am
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I've used the workaround, and am still getting the problem. The error text on map load is:'
...
End loading faces (loads materials)
Could not open 'models\\ignorance\palm_tree_head_skybox_ignorance.vvd'
Model models/ignorance/palm_tree_head_skybox_ignorance.mdl can't be loaded!
...
I notice the presence of two backslashes in "models\\ignorance".
Any ideas?