bspzip and models

bspzip and models

Re: bspzip and models Posted by Liberal.Nyulism on Mon Mar 7th 2005 at 3:20am
Liberal.Nyulism
67 posts
Posted 2005-03-07 3:20am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
On the steam news, and on Nem's web site, it says that the 2/17 update fixed the problem with models inside of bsp's using bspzip.

I am trying to release my map, and I can't seem to get the models to work. I get the big scary red "ERROR" letters.

Does anyone know if this bug was fixed or not? Has anyone else tried it? If not, then I guess I'll just add them to the zip file.... argh....

Thanks in advance.
Re: bspzip and models Posted by omegaslayer on Mon Mar 7th 2005 at 6:20am
omegaslayer
2481 posts
Posted 2005-03-07 6:20am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Im not entirely sure how the bspzip program works entirely, but i think
you can open a .bsp with the latest winzip program and add stuff into
it, but you have to maintain the correct directory structure: models go
in "model/" etc, is this your problem?
Re: bspzip and models Posted by Liberal.Nyulism on Mon Mar 7th 2005 at 6:41am
Liberal.Nyulism
67 posts
Posted 2005-03-07 6:41am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
zip works fine. The problem is source's abilty to read the models directory tree, from what I understand.

So, does anyone know if it's FIXED?
Re: bspzip and models Posted by Campaignjunkie on Mon Mar 7th 2005 at 7:17am
Campaignjunkie
1309 posts
Posted 2005-03-07 7:17am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
They know about it but it hasn't been fixed yet. There's a very simple
workaround though: http://www.valve-erc.com/srcsdk/prerelease_notes.html
Custom models embedded in .BSP files using bspzip that are in the root
of the models directory fail to load correctly in the engine. This will
be fixed in the next SDK update. A workaround is to place the models in
a sub-directory of /models (i.e. /models/cs_mapname/modelname.mdl) before adding them with bspzip.
Re: bspzip and models Posted by Liberal.Nyulism on Tue Mar 8th 2005 at 12:55am
Liberal.Nyulism
67 posts
Posted 2005-03-08 12:55am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
I've used the workaround, and am still getting the problem. The error text on map load is:'

...
End loading faces (loads materials)
Could not open 'models\\ignorance\palm_tree_head_skybox_ignorance.vvd'
Model models/ignorance/palm_tree_head_skybox_ignorance.mdl can't be loaded!

...

I notice the presence of two backslashes in "models\\ignorance".

Any ideas?