Re: HL2 SP end game
Posted by RaPtoR on
Sat Mar 12th 2005 at 10:42pm
Posted
2005-03-12 10:42pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Hello all snarkers!
I need some information for HL2SP. When the player enters a trigger i
want the game to fade out and credits to roll, but i have no idea how
to...
Any suggestions?
Re: HL2 SP end game
Posted by rs6 on
Sat Mar 12th 2005 at 11:05pm
Posted
2005-03-12 11:05pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
I think there may be an entity that is called func_credits or something. Ill check hold on.
edit: Its a point based entity call env_credits, i have no clue how it works though. ill look into it more and post back if i figure it out.
edit2: i think i figured it out, you have to make the trigger, and give it an output that when triggered it targets the env_credits and tells teh env_credits to roll.
Re: HL2 SP end game
Posted by DrGlass on
Sun Mar 13th 2005 at 12:04am
Posted
2005-03-13 12:04am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I think you have to have a text file that goes alog with them too.
Re: HL2 SP end game
Posted by RaPtoR on
Sun Mar 13th 2005 at 12:58am
Posted
2005-03-13 12:58am
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Yay! I havn't thought of point based entitys.
With an env_fade to this end will be complete, i'll try it out later. Tnx for all the help.