Slippery texture?

Slippery texture?

Re: Slippery texture? Posted by SuperCobra on Mon Mar 14th 2005 at 4:05am
SuperCobra
184 posts
Posted 2005-03-14 4:05am
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
is there a way to make a texture slippery? Like in those surf maps for CS:S and 1.6?
Re: Slippery texture? Posted by DrGlass on Mon Mar 14th 2005 at 5:47am
DrGlass
1825 posts
Posted 2005-03-14 5:47am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Its in the text file that goes along with the texture, there are some
hl2 textures like mud and gravel_low_friction. I'd just poke
around some of the textures and see what you find.
Re: Slippery texture? Posted by French Toast on Mon Mar 14th 2005 at 4:29pm
French Toast
3043 posts
Posted 2005-03-14 4:29pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Can't you place a brush that has properties of low friction instead of mucking around with the texture?
Re: Slippery texture? Posted by fishy on Mon Mar 14th 2005 at 6:01pm
fishy
2623 posts
Posted 2005-03-14 6:01pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if you were creating your own texture, you could use either 'slipperymetal' or 'slipperyslime' for the '$surfaceprop' value in the .vmt file. they both give the same friction values, but bullets will spark on the metal one etc.

if you wanted to use an existing texture, all you need to do is open it's vmt file (you may need to fire up gcfscape for this) and change the $surfaceprop value (in Notepad)with one of the above. save it as a new .vmt somewhere in your materials directory.

the resulting texture should look exactly the same as the original, but be slippery and act a little differently to impacts.