Re: cs_chezpit
Posted by Clarky on
Wed Mar 16th 2005 at 1:39am
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Thats looking real nice :). I like the staircase, that could be interesting, theres some nice screens there already. keep it up, it seems like its got potential to be a fun map.
Re: cs_chezpit
Posted by PiTiFUL on
Wed Mar 16th 2005 at 1:40am
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Location: canada
Hostage rescue map I'm working on. Idea was to make a very tactical oriented map. The basic idea is a hotel, 5 floors, Ground floor, 4 floors of rooms and the roof. Every area of the building is accessable, thats 24 rooms with bathrooms, 4 top floor suites, lobby, office, kitchen, electrical room ect ect. The base gameplay is terrorist have hostages on the top floor, counter terrorist start on the ground floor. Access routes are two staircases that access ground floor, 1st 2nd 3rd and 4th floors. Outside fire escape, access ground floor, 1st, 2nd, 3rd and 4th but cannot be accessed from the ground floor. Elevator shaft, access ground floor, 3rd and roof. From the roof there is a staircase to the 4th floor, also from the roof you can drop down to the balconys of the 4th floor suites. I am a little concerned about gameplay as this is going to be like a real life area, the ability to go anywhere and the use of doors. I think it will be fun, but who knows.
Re: cs_chezpit
Posted by DrGlass on
Wed Mar 16th 2005 at 3:02am
DrGlass
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Sounds good, but there are some problems...
round time: will you be able to get to the top, grab the hoes, and get down with-in 3 min (a normal round time).
camping: if the last CT camps or if there is an AFK and all the Ts are
camping then you'll have alot of pissed people waiting to respawn.
fps: dose this run well?
Re: cs_chezpit
Posted by PiTiFUL on
Wed Mar 16th 2005 at 4:01am
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Location: canada
round time: Yes it is possible to get the hostages out in time. There will be a rescue zone in the lobby, and for a quick out there is one on the roof.
campers: the exact same thing can be said of anymap.
FPS: right now it runs hella smooth, doesnt drop under a hundred. One exception is if you stand outside and look at building, but as there is no gameplay reason to go outside its not critical, this doesnt apply to the roof, roof is hella smooth :smile:
Re: cs_chezpit
Posted by DrGlass on
Wed Mar 16th 2005 at 4:53am
DrGlass
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With other maps, though, they are very linier and the campers can be
found quite fast. I can see two people just not being able to
find each other (though you cant really help that) I think you should
just keep in mind that it might be a good idea to make some kind of map
propertie that coxes the player into moving around.
Maybe there is a way to spawn the hostages in a random room... that way
Terrorist would have to move around and find them alwell as the CTs.
Then again that would bring up a whole new problem of no one knowing where the hostages are (oh wait! they show up on radar).
anyways It looks like fun.
Re: cs_chezpit
Posted by PiTiFUL on
Fri Mar 18th 2005 at 12:49am
Posted
2005-03-18 12:49am
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Yes thats true, I was thinking of AFK's, you know where they are. Unfortunatly it is as you say, because of the design if someone decides to hide out the round it would be very difficult to find them. The way I have planned for the hostages is to have one on the ground floor, a freebie for the CT's. (this to prevent T's killing hosties) Then I was going to put two on the middle floor and three with the T's. My thoughts were it gives the T's another option, abandon or kill the top 3 and then hold the middle floor. I am unsure how the balance of the play will be, I can imagine but only playing it will tell the truth. At first I thought it is way too T friendly, all they had to do was watch three doors. So I added the ability for CT's to enter off of the roof, 4 balconys. Now I think it might be too easy for the CT's so I added two hostages to the middle floor for another T option. I really need to play test it to see how gameplay is, but it seems that isnt going to happen so I'm just going to have to hope its even.
Re: cs_chezpit
Posted by DrGlass on
Fri Mar 18th 2005 at 3:34am
DrGlass
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hmm thats a lot of hostages could be really cool or be a big problem.
Re: cs_chezpit
Posted by Myrk- on
Wed Apr 6th 2005 at 7:29pm
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Similar to my apartments map it seems...
Re: cs_chezpit
Posted by Minotaur0 on
Thu Apr 7th 2005 at 6:03am
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Location: Brazil
Lighting needs several work. And I don't think the layout will work, people will get lost easily and if there isnt any terrorists near the hostages it will be very easy for the CTs to rescue them since the map is huge. Instead of that make 2 or 3 routes leading to the hostages that it will work better.
Re: cs_chezpit
Posted by PiTiFUL on
Thu Apr 7th 2005 at 6:20am
39 posts
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Jan 15th 2005
Location: canada
Snarkpit is back yay, hopefully your new host isnt a fly-by-night op eh.
Might want to change the name 'apartments' someone else is using it, it isnt for CS but its pretty popular. Also may want to get back to me, I'm going beta and there may be some issues building a map this way.
There already more then 3 routes to hosties, and T's start with half of them. Ya it might be too much, I'll know soon enough.
May be ready for download this weekend.
Re: cs_chezpit
Posted by habboi on
Thu Apr 7th 2005 at 8:54am
habboi
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It looks super cool, I wish my buildings looked as good :sad:
Re: cs_chezpit
Posted by SpiKeRs on
Thu Apr 7th 2005 at 12:08pm
Posted
2005-04-07 12:08pm
193 posts
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Registered:
Jun 14th 2003
Looks very good I like. Not so sure about picture 3 but the rest of it is very nice and really looks like what its meant to be, without looking tacky or bland. Good job :biggrin:
Re: cs_chezpit
Posted by DrGlass on
Thu Apr 7th 2005 at 3:03pm
DrGlass
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I'm just really worried about how this will run and if it will play well with a normal server size 8-12.
looks phonominal though!
Re: cs_chezpit
Posted by PiTiFUL on
Sun Apr 10th 2005 at 3:52am
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Jan 15th 2005
Location: canada
It is done, at least it is out for beta. Follow the link to PAF where you can now download it, in the CSS maps beta section.
Re: cs_chezpit
Posted by PiTiFUL on
Mon Apr 11th 2005 at 12:05am
Posted
2005-04-11 12:05am
39 posts
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Jan 15th 2005
Location: canada
<DIV class=postcolor>FYI if anyones interested and manged to get the map before the host died there is a beta test today.
sun april 10th 6pm pst PAF#3 server</DIV>
<DIV class=postcolor> </DIV>
<DIV class=postcolor>EDIT Test went well, map runs smooth. Even with no one knowing where to go time rarely ran out, I think if everyone knew the layout it would have been even better. </DIV>
<DIV class=postcolor>
</DIV>