Uni project buildings

Uni project buildings

Re: Uni project buildings Posted by ReNo on Sat Mar 19th 2005 at 12:51am
ReNo
5457 posts
Posted 2005-03-19 12:51am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Some of you guys might remember I posted shots of some of my first
models which were to be used as props for my uni project. Well our
focus in the project has changed considerably now and most of those
won't be too useful, but instead I'm working on a series of buildings.
Here are my first two tries, both of them properly UV unwrapped onto
one 512x512 texture each and skinned using, mostly, textures nicked
from HL2...

Small House...

User posted image

(this was my first building and first attempt at proper skinning, so
its kinda sucky and doesnt use the 512x512 texture space particularly
well).

Medium House...

User posted image

For those interested, the game (well, its not strictly a game) is a
non-interactive AI demonstration that will show a medieval village
going about its daily routine. Other buildings we are planning for
include blacksmiths, mills, mayor's house, mine, town guardhouse, town
walls, etc...
Re: Uni project buildings Posted by fishy on Sat Mar 19th 2005 at 2:28am
fishy
2623 posts
Posted 2005-03-19 2:28am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
very nicely done, ReNo. for simple models, they've got tons of character.
Re: Uni project buildings Posted by Orpheus on Sat Mar 19th 2005 at 2:34am
Orpheus
13860 posts
Posted 2005-03-19 2:34am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting fishy</DIV>
<DIV class=quotetext>very nicely done, ReNo. for simple models, they've got tons of character.

</DIV></DIV>

that is exactly the word i have been searching for since these were posted.

i wanted to say "WOW, nice", but that was seriously inadequate..
character, fits perfectly. :smile:
Re: Uni project buildings Posted by Spartan on Sat Mar 19th 2005 at 2:47am
Spartan
1204 posts
Posted 2005-03-19 2:47am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
They look like buildings that you might put into an RTS.
Re: Uni project buildings Posted by ReNo on Sat Mar 19th 2005 at 2:56am
ReNo
5457 posts
Posted 2005-03-19 2:56am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You hit the nail on the head there spartan, as thats pretty much what
the game is. As its non-interactive I was hesitant to call the game an
RTS, but its probably most comparable to that. Think Settlers more than
anything really :smile: Thanks for the compliments guys - the models
themselves are pretty simple, but I'm glad they have a certain charm to
them.
Re: Uni project buildings Posted by Spartan on Sat Mar 19th 2005 at 3:04am
Spartan
1204 posts
Posted 2005-03-19 3:04am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>You hit the nail on the head there spartan, as thats pretty much what the game is. As its non-interactive I was hesitant to call the game an RTS, but its probably most comparable to that. Think Settlers more than anything really :smile: Thanks for the compliments guys - the models themselves are pretty simple, but I'm glad they have a certain charm to them.
</DIV></DIV>
I knew that's probably what they were. RTS building models always have that unique look to them.
Re: Uni project buildings Posted by Cassius on Sat Mar 19th 2005 at 4:21am
Cassius
1989 posts
Posted 2005-03-19 4:21am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
I'd like them if you weren't using HL2 textures. Now I'm gonna have to get all offended on the behalf of enslaved texture artists the world over.

(yes, I realize the irony given my avatar text :lol: )
Re: Uni project buildings Posted by Myrk- on Sat Mar 19th 2005 at 4:51pm
Myrk-
2299 posts
Posted 2005-03-19 4:51pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
GET BACK TO WORK ON THOSE TEXTURES! GRRRR

Nice models...