Re: cs_bulletheory
Posted by SpiKeRs on
Fri Apr 8th 2005 at 12:44pm
Posted
2005-04-08 12:44pm
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This map has gone through quite a few changes. originally was going to
be a old warehouse (the first two pics are the cellar for it). however
that idea got scrapped but I thought the cellar looked quite good and
wanted to use it on something else. At the moment I am trying out the
idea of using it as part of a mansion (pic 3) with big wine casks etc though thats not
especially original (too much like de_chateau?). Let me know your thoughts :smile:
Re: cs_bulletheory
Posted by willow on
Fri Apr 8th 2005 at 4:49pm
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Way to dark man. The architecture/ambience doesn't look bad,
however I really can't see more then a few rooms and hallways.
Re: cs_bulletheory
Posted by SpiKeRs on
Mon Apr 11th 2005 at 6:25pm
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Added 2 more pics, hopefully these shud be a little brighter for ya :smile:
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The two arches in the fourth shot look a little awkward where they
intersect with the wall. I'm not sure how you would remedy it,
but they just look like they don't connect well / naturally with the
wall.
Otherwise, looks very chateau. To be honest I like the first two
shots best, because they look the most original. Reminds me of a
location out of the first Max Payne for some reason...
Re: cs_bulletheory
Posted by DrGlass on
Mon Apr 11th 2005 at 7:11pm
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The mood seems nice, but the scale seems a little too big (pics
3-5). You havn't got much more than a large box room. It
seems empty to me, I'll wait for another update to make any real
critiziums.
I do like pic 1-2 though
Re: cs_bulletheory
Posted by SpiKeRs on
Tue Apr 12th 2005 at 3:35pm
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Ive scrapped the mansion thing because as was said, it did remind me of
de_chateau. Will keep the rooms and play around with them in the future
as did like doing a mansion setting.
Addicted To Morphines comment about Max Payne got me thinking so now am playing around with a general
abandoned place setting, which will fit in better with the
cellars (pics 1 + 2). Pic 5 shows what I have currently done regarding
this. Let me know ya thoughts :smile:
Re: cs_bulletheory
Posted by DrGlass on
Tue Apr 12th 2005 at 6:08pm
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wow, pic5 looks nice. You have a good mood setting.
Re: cs_bulletheory
Posted by habboi on
Tue Apr 12th 2005 at 7:52pm
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I was going to say the same thing.
Re: cs_bulletheory
Posted by SpiKeRs on
Thu Apr 14th 2005 at 11:44am
Posted
2005-04-14 11:44am
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A new pic up (4th one). Its meant to be the corridor of a dingy
apartment block. Am thinking of doing some of the trashed apartments
next and having the hostages kept in them.
Re: cs_bulletheory
Posted by habboi on
Thu Apr 14th 2005 at 5:01pm
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4th pic looks very filthy :wink:
Maybe more detail could be added e.g. vents, radiators etc.
Re: cs_bulletheory
Posted by SpiKeRs on
Fri Apr 15th 2005 at 3:20pm
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Been a busy few days :smile: Pics 3 to 5 show the trashed apartment with
added hostages. Constructive comments as ever much appreciated.
Re: cs_bulletheory
Posted by Ferret on
Fri Apr 15th 2005 at 4:51pm
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wider hallways in areas for variatino in gameplay.
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Those new shots all look really nice... but I think you should be
careful that the rooms don't become too monotonous. It'd be nice
if you added something interesting... like an area where part of the
building has collapsed, and you can see the spillout into the street,
even if you can't jump out.
I guess you might want more variety so that the rooms don't all blend
into one confusing look. I like what you've created so far
though, looks very natural.
Re: cs_bulletheory
Posted by $loth on
Wed Apr 20th 2005 at 11:22pm
Posted
2005-04-20 11:22pm
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Like peeps have said the mood is created and everything inside seems
right, but I would like to see an outside of this map to make it feel
less claustrophobic and so that there can be bigger gun battles.
Re: cs_bulletheory
Posted by SpiKeRs on
Thu Apr 21st 2005 at 5:24pm
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Have actually been doing an outside areas last 2 days which you can see
in pics 4 + 5. This is where the cts will spawn. Think the overall
location of the map is starting to come together now.
I hadnt actually planned on adding anymore outside sections beyond this
1 but it could perhaps do with another 1 somewhere. Perhaps you could
go through 1 building then out to a long backalley for snipers?
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The buildings look good but the playground equipment looks a little out
of place. It makes me think too much about the beginning of Half
Life 2.
I would scrap it and put a dumpster in its place, or something similar.
As for another outdoor area, I would have to see the entire map to
decide whether or not it would fit in. I think you should just
try to make sure that the inside of the building doesnt get too
confusing or boring. Some internal variety might be all you need.
Re: cs_bulletheory
Posted by SpiKeRs on
Fri Apr 22nd 2005 at 4:49pm
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Ok last pic for a while, its time to bring all the sections together
and polish it all up. Pic 5 shows the staircase between the floors of
the apartment.
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Glad to see you put it up for DL. I'm downloading it and I'll give it a runaround.
EDIT: Oops.. I just realized I deleted CS:S last week. Sorry!
Re: cs_bulletheory
Posted by SpiKeRs on
Sat Apr 30th 2005 at 10:00pm
Posted
2005-04-30 10:00pm
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Just noticed dl link on info page wasnt working, fixed now.
Re: cs_bulletheory
Posted by SpiKeRs on
Fri May 6th 2005 at 6:32pm
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Added new set of pics. Its more or less done now, just working on
little details here and there, finishing off a 2nd route from the ct
spawn and tweaking the bot navigation. Expect a 2nd beta in next few
days. Ive also reshaped the apartment corridor at the top into a L
shape so its less of a snipers trap and its really improved the
gameplay, and widened the gap on the staircase so you can fall straight
down now (pic 1)
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I like the last two pictures the best. What are those things you're using as crates?
Re: cs_bulletheory
Posted by SpiKeRs on
Fri May 6th 2005 at 6:47pm
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ammo crates from the de_prodigy model folder if I remember right
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Ohh ok. I thought they looked like heavy duty suitcases of some
sort. And I was thinking to myself... why would there be a stack
of suitcases sitting in the middle of the hall? I think they fit
in more in the basement screens. Is there anything else you could
use for cover in that hallway instead?
Re: cs_bulletheory
Posted by SpiKeRs on
Fri May 6th 2005 at 7:52pm
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Hmm boxes? :wink:
I figured that the terrorists are holed up in this old block and using
it as a base, that they would have brought in all these ammo stocks
ready for any ct assaults, but I c your point they do fit in better in
the basement. There is also cement bags and tyes down there too. I will look into some other stuff can use for upstairs.