wastestory

wastestory

Re: wastestory Posted by Pvt.Scythe on Tue Apr 26th 2005 at 4:39pm
Pvt.Scythe
730 posts
Posted 2005-04-26 4:39pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Wastestory is my first attempt in the area of deathmatch. I worked on it for two months after which I dumped it as a complete failure, but since it had a slight promise in it I've decided to resurrect and finish it.
The map itself is a fictious wasteprocessing plant with two similiar "areas" connected through a central yard. There are other outside areas aswell. I haven't playtested the layout yet, but I'm confident that there is atleast some vertical combat. The basic layout is done. Once I get the weapon placement done I will take a quick playtest of the layout with bots(sadly I can't do any better at this point). We'll see where this leads to. I hope that it'll lead to more working layout, better weapon placement and eventually a working DM map, but time will tell... More screens are coming as soon as I get somekind of placeholder lighting done...
Re: wastestory Posted by BlisTer on Tue Apr 26th 2005 at 5:29pm
BlisTer
801 posts
Posted 2005-04-26 5:29pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
hi m8, long time no see. looks good for hl1 + hl1textures. like the tubes. 2 little questions. the point where you took the screenie in pic1, is that accessible ? if so, maybe you should put vertical relief in those rocks instead of topping them off. and those walls downstairs, are they carved out of rock? if it was me i'd put a man-made wall texture instead.
Re: wastestory Posted by Pvt.Scythe on Wed Apr 27th 2005 at 5:00pm
Pvt.Scythe
730 posts
Posted 2005-04-27 5:00pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Really long time. Darned army is eating all of my time atm. Oh well 72 more days and I'll go to reserve and it's finally over. Oh well there's some new pictures and one with an overview to show the layout. As you can see I was searching for the right settings for the light_environment when I took that. :wink:

Answers:

1) Yes that balcony is accessible. I've fixed the rock tops and uploaded a new screen for that area.

2) I noticed that too and changed the texture.

More pictures and possibly a walkable version will follow.
Re: wastestory Posted by G4MER on Wed Apr 27th 2005 at 10:42pm
G4MER
2460 posts
Posted 2005-04-27 10:42pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I like it. If only it was a CS:S map..
Re: wastestory Posted by Cassius on Thu Apr 28th 2005 at 2:47am
Cassius
1989 posts
Posted 2005-04-28 2:47am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Yeah - convert it to HL2DM.
Re: wastestory Posted by Pvt.Scythe on Thu Apr 28th 2005 at 6:00am
Pvt.Scythe
730 posts
Posted 2005-04-28 6:00am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
...if only I had the SDK and HLDM. Dial-up kind of limits me atm, but next autumn I'm moving away and getting a broadband, maybe then...