Re: Water Issues
Posted by Cyax on
Fri Apr 29th 2005 at 10:33pm
Posted
2005-04-29 10:33pm
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
I have had issues with water, when I make it and
apply the textures; I make a solid, and texture with a water texture,
and tried both: made it into a func_water and I tried to leave it
as a solid to see if the texture would make it water
automatically... The second worked but it was white, and when you
jumped into it it was not as water, but as a func_illusinary would
be. Please help...!<span style="text-decoration: line-through;">
</span>
Re: Water Issues
Posted by Orpheus on
Fri Apr 29th 2005 at 10:37pm
Posted
2005-04-29 10:37pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
/me thinks there is a water tut around here that has this very issue. you did search, right?
Re: Water Issues
Posted by Cyax on
Fri Apr 29th 2005 at 10:46pm
Posted
2005-04-29 10:46pm
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
Yes, the only thing that I think that may have helped had missing pictures, and it was picture based.
Need I correction when such rules are vast?
Re: Water Issues
Posted by Natus on
Fri Apr 29th 2005 at 10:51pm
Posted
2005-04-29 10:51pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
make your water brush, cover it in nodraw on all sides except the
surface, make the surface one of the right water textures, (the <span style="color: blue;">blue ones).
place an env_cubemap above it.
</span>
Re: Water Issues
Posted by Cyax on
Fri Apr 29th 2005 at 10:54pm
Posted
2005-04-29 10:54pm
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
Thank you! This answered my question, thanks for replying.
Re: Water Issues
Posted by Natus on
Fri Apr 29th 2005 at 10:57pm
Posted
2005-04-29 10:57pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
no problem dudie, i had the same problem once, until gwil told me that i had used the wrong textures all the time :evilgrin: