env_soundscape

env_soundscape

Re: env_soundscape Posted by kingtoke on Tue May 10th 2005 at 4:31pm
kingtoke
56 posts
Posted 2005-05-10 4:31pm
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
hey again guys, been looking over the topics on making an env_soundscape, and i see a few people have had problems with it, but i dont see any easy solutions. has anyone made a tutorial? or could someone break it down on how to make it using the current version of the SDK(installed a few days ago from fresh format) as my coder friend and i have just spent the last hour trying tog het a basic entity to work on a test map.

im not worried about custom sounds, i just want to make a soundscape for a basic test map that i have made.

also i should say its for cs:s

thanks
Re: env_soundscape Posted by omegaslayer on Tue May 10th 2005 at 7:27pm
omegaslayer
2481 posts
Posted 2005-05-10 7:27pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Have your friend look at the SDK documentation. This took me 2 seconds to find: http://www.valve-erc.com/srcsdk/Sound/soundscapes.html
Re: env_soundscape Posted by kingtoke on Wed May 11th 2005 at 12:37am
kingtoke
56 posts
Posted 2005-05-11 12:37am
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
yeah we tried that but without much luck.. my friend is a whizz with java, and source code looks very similar. but neither of us can seem to get a working scheme :sad:
Re: env_soundscape Posted by Campaignjunkie on Wed May 11th 2005 at 1:25am
Campaignjunkie
1309 posts
Posted 2005-05-11 1:25am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Custom soundscapes can't be included with custom maps; thank Valve for
that. Short of making your own mod, the only option is to rely on
ambient sounds (ambient_generic) since this map is for CS:S. But in my
opinion soundscapes are really overrated anyway - sure, they're useful,
but it's basically just a script that plays sounds at various volumes
or intervals. You can still make a great map without them.
Re: env_soundscape Posted by kingtoke on Wed May 11th 2005 at 12:28pm
kingtoke
56 posts
Posted 2005-05-11 12:28pm
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
ambient generic is grand for adding sounds to models, but its evironmental background sounds im actually after.. ie: cars driving past in background at random intervals.. that kind of thing :smile: