Re: env_soundscape
Posted by kingtoke on
Tue May 10th 2005 at 4:31pm
56 posts
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Registered:
Nov 25th 2004
Location: uk
hey again guys, been looking over the topics on making an env_soundscape, and i see a few people have had problems with it, but i dont see any easy solutions. has anyone made a tutorial? or could someone break it down on how to make it using the current version of the SDK(installed a few days ago from fresh format) as my coder friend and i have just spent the last hour trying tog het a basic entity to work on a test map.
im not worried about custom sounds, i just want to make a soundscape for a basic test map that i have made.
also i should say its for cs:s
thanks
Re: env_soundscape
Posted by kingtoke on
Wed May 11th 2005 at 12:37am
Posted
2005-05-11 12:37am
56 posts
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Registered:
Nov 25th 2004
Location: uk
yeah we tried that but without much luck.. my friend is a whizz with java, and source code looks very similar. but neither of us can seem to get a working scheme :sad:
Re: env_soundscape
Posted by Campaignjunkie on
Wed May 11th 2005 at 1:25am
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Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Custom soundscapes can't be included with custom maps; thank Valve for
that. Short of making your own mod, the only option is to rely on
ambient sounds (ambient_generic) since this map is for CS:S. But in my
opinion soundscapes are really overrated anyway - sure, they're useful,
but it's basically just a script that plays sounds at various volumes
or intervals. You can still make a great map without them.
Re: env_soundscape
Posted by kingtoke on
Wed May 11th 2005 at 12:28pm
Posted
2005-05-11 12:28pm
56 posts
26 snarkmarks
Registered:
Nov 25th 2004
Location: uk
ambient generic is grand for adding sounds to models, but its evironmental background sounds im actually after.. ie: cars driving past in background at random intervals.. that kind of thing :smile: