combine apc

combine apc

Re: combine apc Posted by Guessmyname on Wed May 18th 2005 at 8:02pm
Guessmyname
342 posts
Posted 2005-05-18 8:02pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
How do you put in working combine apcs that are used against you?
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Re: combine apc Posted by omegaslayer on Wed May 18th 2005 at 9:16pm
omegaslayer
2481 posts
Posted 2005-05-18 9:16pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
prop_vehicle_apc, then use npc_apcdriver (have it "vehicle to drive"
set to what ever your name prop_vehicle_apc is) to have it move along
path corners, make sure you set the ai relationship acordingly :biggrin: ,
basically treat the npc_apcdriver as if it were a copter, only
difference is its acting through the prop.
Posting And You
Re: combine apc Posted by Addicted to Morphine on Thu May 19th 2005 at 2:42am
Posted 2005-05-19 2:42am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I may be wrong but isn't there a combine apc prefab that could do the trick with some tweaking of the paths?
Re: combine apc Posted by Guessmyname on Thu May 19th 2005 at 7:06am
Guessmyname
342 posts
Posted 2005-05-19 7:06am
342 posts 173 snarkmarks Registered: Dec 6th 2004
Thanks Omega

Morphine: I'll check

EDIT: Yes there is

Saaay... Could you use one these driver entities to make rebels drive the buggy / airboat?
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Re: combine apc Posted by Horned King on Tue May 24th 2005 at 5:23am
Horned King
11 posts
Posted 2005-05-24 5:23am
11 posts 11 snarkmarks Registered: Jan 27th 2005 Occupation: Shift Supervisor Location: USA
You could make the driver drive anything you want, including the buggy, but (or so I'm told) it looks all funky when it shoots, and I don't think there would be a person in the drivers seat.

HK