npcs manning turrets

npcs manning turrets

Re: npcs manning turrets Posted by Guessmyname on Thu May 19th 2005 at 8:21pm
Guessmyname
342 posts
Posted 2005-05-19 8:21pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Hwo do you make npcs (ie combine) man gun turrets in sp?

On a side note, this came up below the Post A New Topic in "Half-Life 2 Editing":

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Re: npcs manning turrets Posted by rs6 on Thu May 19th 2005 at 8:45pm
rs6
640 posts
Posted 2005-05-19 8:45pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I think if you put a node right next to the gun, any NPC close will go man the turret. Not sure though.
Re: npcs manning turrets Posted by Natus on Fri May 20th 2005 at 12:03pm
Natus
570 posts
Posted 2005-05-20 12:03pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
gah i found a tutorial on how to do this, but i cant remember where, i'll tell you if i find it again.
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Re: npcs manning turrets Posted by Carcase on Sat May 21st 2005 at 4:37pm
Carcase
145 posts
Posted 2005-05-21 4:37pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
select the func_tank or whatever entity you have that needs to be manned, then in the flags check the box that says "npc controllable" or something like that. Then in the normal properties go to where it says "manning point" and type in the name of the manning point entity.

The manning point entity can be an ordinary info_target, or possibly a node, but i always use info_targets. This entity is where the npc will stand when using the gun, and needs to be placed on the ground. If you put it too far away the npc will have to haunch over to use the gun, as if leaning over a railing. if you put it too close, he'll look strange and his elbows and things will be bent too much.

I think thats it. good luck.