Re: toilet model invisble
Posted by bluppfisk on
Sat Jun 11th 2005 at 7:33pm
22 posts
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Registered:
Jun 11th 2005
Occupation: student
Location: Belgium
my prop_static toilet model doesn't show unlike other models in my map.
I have already set minfadedist to -1 and maxfadedist to 0 as someone
recommended in another post (I searched :biggrin: ).
It shows in Hammer though.
Re: toilet model invisble
Posted by Riven on
Sat Jun 11th 2005 at 8:33pm
Riven
Wuch ya look'n at?
super admin
1640 posts
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May 2nd 2005
Occupation: Architect
Location: Austin, Texas, USA
which toilet model did you use for the static? There is a physics toilet model as well. You may just have to change the prop type or the model itself
Re: toilet model invisble
Posted by Pureferret on
Sat Jun 11th 2005 at 9:02pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
I just had a similiar problem, try changing it to Prop_physics.
Re: toilet model invisble
Posted by DrGlass on
Sun Jun 12th 2005 at 12:17am
Posted
2005-06-12 12:17am
DrGlass
member
1825 posts
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Look through your compile log, you should see an error that says something about your toilet