Re: dod source mapping good time to start thinking?
Posted by smidsy on
Tue Jun 14th 2005 at 1:12pm
smidsy
member
143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
dod source mapping is it good time to start thinking about maps? as i
am an avid dod player and am in to ww2 would it be recomendable to
start planning out maps for the new game? ive got a few ideas lined up
but im not sure to start or not.
Re: dod source mapping good time to start thinking?
Posted by smidsy on
Tue Jun 14th 2005 at 1:21pm
smidsy
member
143 posts
44 snarkmarks
Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
1 thing puzzles me tho do u think that some hl2 brushes will b used, i
dont wanna start texturing the map and when its released to find my map
is covered in white..and its been a complete waste of time.
Re: dod source mapping good time to start thinking?
Posted by Spartan on
Tue Jun 14th 2005 at 5:25pm
Spartan
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1204 posts
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Registered:
Apr 28th 2004
I'm just porting a DoD map that I never finished to Source. That will
probably be the only DoD Source map I'll make unless I change my mind.
Re: dod source mapping good time to start thinking?
Posted by $loth on
Tue Jun 14th 2005 at 5:45pm
$loth
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Feb 27th 2004
Occupation: Student
Location: South England
I would start with just the brush work, get it all sorted and then add models and textures.
Re: dod source mapping good time to start thinking?
Posted by fishy on
Tue Jun 14th 2005 at 7:09pm
fishy
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Sep 7th 2003
Location: glasgow
i wouldn't bother my arse starting at all. but that's because i bought hl2 from a store, and i don't expect to be able to play DoD:s when it's released.
i eat paint