Re: Water in a 3D skybox
Posted by Leperous on
Fri Jun 17th 2005 at 12:22pm
Posted
2005-06-17 12:22pm
Leperous
Creator of SnarkPit!
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Place it in your 'normal' level then- if you use a water_lod_control then it won't give you much more of a performance hit than if it was in your skybox. I've noticed similar things with my skybox water b0rking up, and had to move it into my level to fix it.
Re: Water in a 3D skybox
Posted by Andrei on
Sun Jun 19th 2005 at 11:04am
Posted
2005-06-19 11:04am
Andrei
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Have you tried making the water brush very thin as not to flood the
skycamera? I made an underwater map a while ago and I had the same
problem.
Re: Water in a 3D skybox
Posted by DrGlass on
Wed Jul 13th 2005 at 7:08pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
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make a animated texture and a custom skybox
Re: Water in a 3D skybox
Posted by rival on
Fri Jul 15th 2005 at 6:00pm
rival
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it could be because your looking at the water from the bottom and thats a nodraw texture. try flipping to water upside down. you would see the animated water texture but that could resemble the same effect as actually going underwater and looking up.