Re: dm_solarium
Posted by Spartan on
Fri Jun 17th 2005 at 12:07am
Posted
2005-06-17 12:07am
Spartan
member
1204 posts
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Apr 28th 2004
It looks more alike an abstract art museum. I like it but I'd suggest you fix those texture on the arches in the 3rd pic.
I know how you feel when you get most of the layout done for a map and then your not sure what else to do with it.
Re: dm_solarium
Posted by Dietz on
Fri Jun 17th 2005 at 1:49am
Dietz
member
101 posts
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Mar 15th 2002
Location: Texas
That top screenshot reminds me of a multiplayer map from Painkiller. Well done.
Overall, looking good so far
3012 posts
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Registered:
Feb 15th 2005
I feel like the little rebar you have holding up those columns in the
first picture wouldn't be enough to keep them from toppling to the
ground. I would either extend those columns fully, or find
something else to put as support that doesn't look so heavy.
Also -- you do have some arches, but some curved walls would be look
good. Its very blocky right now and I think you could definitely
take advantage of Source.
I like the open skylight feel in the third picture, but there seems to
be something wrong with the way the concrete supports look. Maybe
they're too thin towards the joint? Try thickening them out near
the vertical bits, and maybe a bit more of a curve to the overhanging
parts?
Re: dm_solarium
Posted by DrFrag on
Fri Jun 17th 2005 at 8:30am
62 posts
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Registered:
Jan 12th 2005
Location: Australia
It's looking excellent!
I'd like to second Addicted to Morphine's comments and add a few of my own thoughts.
In that first picture with the royal bath, I think a row of tiles around the edge would help. Perhaps even a two-tiered bath, if making that much of a change is suitable. I would also expect some shallow (possibly rounded) steps leading into the water. That's the kind of image a royal bath invokes in my mind. And a statue/waterspout perhaps? Some greenery around the place. Less cement (or is it marble?), more tiles and ceramics. I'll stop myself there.
The ceiling bars look nice. If you're feeling adventurous you could give it a dome shape.
The second picture looks great. The only thing I can think of is it may be slightly too wide for DM gameplay. But then again, I like close maps. :smile: Visually it's fine.
The third picture is awesome. Is that a grassy-rocky type ground? Because a slight displacement map would look good there.
A close look at the main ceiling supports makes me wonder if the texture is right. If it's meant to be like that then it looks fine. :smile: Also the light maybe should be brighter with all those windows.
One other thing, there should be more objects around the place. But I expect you'll be doing that more towards the end.
Overall, I want to adopt this map and take it home with me. :biggrin:
Re: dm_solarium
Posted by Pureferret on
Fri Jun 17th 2005 at 7:12pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
Sweet brush work, but the props will fill it up a but. Curves and stuff ar a good idea too.
Definate potential :smile: !
Re: dm_solarium
Posted by BlisTer on
Fri Jun 17th 2005 at 10:31pm
Posted
2005-06-17 10:31pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
i like the atmosphere. indeed it looks like an abstract art museum but thats not a bad thing. some nice touches like the blue-green beam going through the holes in the columns in the first pic.
but like spartan says, those textures dont fit the overhanging arches in the last pic. they dont follow the architecture, i think you will have to do with a generic / plain texture. the same goes for the right arch in the second pic, best to not have the grey bar, it ends too abrubtly due to the curvature.
These words are my diaries screaming out loud
Re: dm_solarium
Posted by MisterBister on
Sat Jun 18th 2005 at 10:02am
Posted
2005-06-18 10:02am
277 posts
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Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
It looks really nice although some props would make it look even more nice.
If you want to get some inspiration you might take a look at some pictures of old roman baths.
Re: dm_solarium
Posted by Paladin[NL] on
Thu Jun 23rd 2005 at 7:44am
157 posts
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Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
A real refreshing concept, although there is some lack in realism in some of the contruction.
The hanging pillars as mentioned before, and some kind of metal support for it, I don't think you should extend them to the floor, just make them look like they are not going to fall down.
All those balls...I known they are displacements and you can't do anything with them so they look less static, but add some ropes or what you find fitting so that they aren't afloat.
The arches, work on the trimming of them, make the texture on it curve allong the brushwork, I guarantee it gives a much more drastical effect.
(since I live in Europe and they dont have 2 cents anymore) /5 cents