Re: de_temple007
Posted by Noir on
Fri Jun 24th 2005 at 5:46am
Noir
member
21 posts
22 snarkmarks
Registered:
Jun 23rd 2005
Occupation: Game Programmer
Location: Leamington Spa, England
I just finished my beta version of de_temple007. If you liked GoldenEye, take a look and tell me what you think.
Re: de_temple007
Posted by Noir on
Fri Jun 24th 2005 at 4:46pm
Noir
member
21 posts
22 snarkmarks
Registered:
Jun 23rd 2005
Occupation: Game Programmer
Location: Leamington Spa, England
There will be no decals, overlays, props, point lights, i.e. nothing
different from the N64 GoldenEye. Even the bombsite decal is too
deviant from the simple beauty of the original, but it had to be done.
There's no reason to spruce it up with geometry, textures, or lights,
just because I can. It's a fun, nostalgic map, so I hope you all can
see it in that light. Thanks for the comments.
Re: de_temple007
Posted by Noir on
Fri Jun 24th 2005 at 7:57pm
Noir
member
21 posts
22 snarkmarks
Registered:
Jun 23rd 2005
Occupation: Game Programmer
Location: Leamington Spa, England
That's funny - that very screenshot is the reason I decided to make
this map. Aside from the use of floor textures on the walls, moving the
temple to a jungle setting, and a pretty liberal reworking of the map's
look, there are obviously lots of ways to mess it up. Don't claim to
have the map just because it's prettier.
Re: de_temple007
Posted by Myrk- on
Sun Jun 26th 2005 at 10:08am
Posted
2005-06-26 10:08am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Its repetition of textures, and bleeding light... Never good... As someone said earlier, never release your first map!
-[Better to be Honest than Kind]-