Re: rotating texture
Posted by Finger on
Tue Jun 28th 2005 at 12:55am
Posted
2005-06-28 12:55am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
So... I am attempting to create an effect and the easiest way to pull this off, would be a rotating texture. I checked out a few scrolling textures, and it seems to be a fairly simple script. I figure a rotating texture would be similarly easy...if I only knew the proper commands for the script. Anyone played with this?
I simply want the texture to rotate around the center.
I can achieve the same thing with a rotating brush, but I figured a simple rotating texture would be cheaper and cleaner.
Re: rotating texture
Posted by BlisTer on
Tue Jun 28th 2005 at 1:42am
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
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i have indeed played around with it
"LightmappedGeneric" //or whatever
{
"$basetexture" "..."
// ...
"Proxies"
{
"MatrixRotate"
{
"axisVar"
//Axis of rotation e.g. (x,y,z) = (0,1,2).
"angle"
//Degrees of rotation around axis.
"resultVar"
//Rotation matrix.
}}}
now i would suggest making the "resultVar" "$basetexturetransform", like you do in the texturescroll proxy. i tried that out but i think it didnt work. could be that i did something wrong with the names, couldnt be bothered to recheck. but it should work though.
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