 
                                
                    
                        Re: player view movement
                        Posted by Carcase on 
    Tue Jun 28th 2005 at 5:18pm
                     
                    
                 
                
            
            
                
    
                    
                             Carcase
                            Carcase
            
                        member
     
            145 posts
        15 snarkmarks
        Registered: 
    Nov 15th 2003
                            Location: Northern Virginia
             
                
                        Hi, in my map i wanted to have a part where you're asleep, and you wake up, and get out of bed, or just stand up from a lying down position. I have the env_fade, that works, but i dont know how to make the player stand up. I know they did something in the last level when breen shot gordon with the grav gun, to make the camera move, how did they do this?
another example would be from hl1, when the grunts were carrying you all like, "what should we do witht the body blah blah"
thanks
                                    
             
        
            
            
                                     
                                
                    
                        Re: player view movement
                        Posted by Campaignjunkie on 
    Tue Jun 28th 2005 at 10:35pm
                     
                    
                        
                        Posted 
    2005-06-28 10:35pm
                     
                 
                
            
            
                
    
            1309 posts
        329 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: Student
                            Location: West Coast, USA
             
                
                        Use a point_viewcontrol. It's like a camera that can move on a track,
basically. It was also used in the first sequence with Alyx.
                                    
             
        
            
            
                                     
                                
                    
                        Re: player view movement
                        Posted by Carcase on 
    Tue Jun 28th 2005 at 10:48pm
                     
                    
                        
                        Posted 
    2005-06-28 10:48pm
                     
                 
                
            
            
                
    
                    
                             Carcase
                            Carcase
            
                        member
     
            145 posts
        15 snarkmarks
        Registered: 
    Nov 15th 2003
                            Location: Northern Virginia
             
                
                        oh ok thanks, yeah i guess ill have to be tricky about it and put it on a path track or something.