Umm. . . Exactly as the subject says. . . I seem to be getting this
warning that I have never seen so far and can't seem to fix it.
Compile log:
** Executing...
** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2\materials
Loading D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...Wrote D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.lin
Brush 24897: areaportal brush doesn't touch two areas
Brush 53272: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.prt...done
(0)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (111489 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (130843 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp
reading d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.prt
297 portalclusters
873 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 140 visible clusters (0.00%)
Total clusters visible: 44875
Average clusters visible: 151
Building PAS...
Average clusters audible: 287
visdatasize:24129 compressed from 23760
writing d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp
19 seconds elapsed
** Executing...
** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp
794 faces
296177 square feet [42649556.00 square inches]
1 displacements
498 square feet [71835.05 square inches]
794 patches before subdivision
5064 patches after subdivision
24 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (-7,-1,2036)
WARNING: Too many light styles on a face (-3,-1,2036)
WARNING: Too many light styles on a face (255,-1,1906)
WARNING: Too many light styles on a face (200,-1,1864)
WARNING: Too many light styles on a face (515,-1,2036)
WARNING: Too many light styles on a face (519,-1,2036)
WARNING: Too many light styles on a face (264,-1,1912)
WARNING: Too many light styles on a face (280,-1,1912)
.
WARNING: Too many light styles on a face (296,-1,1813)
WARNING: Too many light styles on a face (200,-1,1912)
WARNING: Too many light styles on a face (200,-1,1848)
WARNING: Too many light styles on a face (8,-1,1912)
WARNING: Too many light styles on a face (8,-1,2044)
WARNING: Too many light styles on a face (8,-1,1924)
WARNING: Too many light styles on a face (301,-1,1911)
WARNING: Too many light styles on a face (1,3,2036)
WARNING: Too many light styles on a face (1,7,2036)
.
WARNING: Too many light styles on a face (8,3,1929)
WARNING: Too many light styles on a face (8,7,1929)
WARNING: Too many light styles on a face (8,3,2039)
WARNING: Too many light styles on a face (8,7,2039)
WARNING: Too many light styles on a face (511,3,2036)
WARNING: Too many light styles on a face (511,7,2036)
WARNING: Too many light styles on a face (8,5,2036)
WARNING: Too many light styles on a face (264,88,1793)
WARNING: Too many light styles on a face (204,4,1793)
.
WARNING: Too many light styles on a face (271,4,1880)
WARNING: Too many light styles on a face (282,4,1864)
WARNING: Too many light styles on a face (213,4,1864)
WARNING: Too many light styles on a face (211,4,1848)
WARNING: Too many light styles on a face (283,4,1800)
1.
WARNING: Too many light styles on a face (1,-519,2036)
WARNING: Too many light styles on a face (1,-515,2036)
WARNING: Too many light styles on a face (1,-150,1912)
WARNING: Too many light styles on a face (1,-146,1912)
WARNING: Too many light styles on a face (1,-504,2044)
WARNING: Too many light styles on a face (1,-504,1924)
WARNING: Too many light styles on a face (1,-504,1912)
WARNING: Too many light styles on a face (65,-378,1793)
.
WARNING: Too many light styles on a face (67,-380,1793)
WARNING: Too many light styles on a face (75,-378,1793)
WARNING: Too many light styles on a face (230,-378,1793)
WARNING: Too many light styles on a face (236,-378,1793)
WARNING: Too many light styles on a face (300,-370,1793)
WARNING: Too many light styles on a face (2,-8,1793)
WARNING: Too many light styles on a face (280,-280,1793)
WARNING: Too many light styles on a face (270,-156,1793)
WARNING: Too many light styles on a face (378,-156,1793)
WARNING: Too many light styles on a face (8,-392,1793)
WARNING: Too many light styles on a face (72,-156,1793)
WARNING: Too many light styles on a face (10,-8,1793)
.
WARNING: Too many light styles on a face (350,-273,2064)
WARNING: Too many light styles on a face (346,-273,2064)
2.
WARNING: Too many light styles on a face (367,-360,2080)
WARNING: Too many light styles on a face (360,-367,2080)
.
WARNING: Too many light styles on a face (376,-378,2047)
WARNING: Too many light styles on a face (8,-378,2047)
WARNING: Too many light styles on a face (8,-370,2047)
WARNING: Too many light styles on a face (8,-280,2047)
WARNING: Too many light styles on a face (270,-280,2047)
WARNING: Too many light styles on a face (272,-280,2047)
WARNING: Too many light styles on a face (276,-370,2047)
WARNING: Too many light styles on a face (276,-369,2047)
WARNING: Too many light styles on a face (280,-272,2047)
WARNING: Too many light styles on a face (280,-270,2047)
WARNING: Too many light styles on a face (378,-370,2047)
WARNING: Too many light styles on a face (369,-280,2047)
WARNING: Too many light styles on a face (370,-280,2047)
WARNING: Too many light styles on a face (378,-280,2047)
WARNING: Too many light styles on a face (270,-8,2047)
WARNING: Too many light styles on a face (276,-378,2047)
WARNING: Too many light styles on a face (280,-8,2047)
.
WARNING: Too many light styles on a face (370,-8,2047)
WARNING: Too many light styles on a face (378,-8,2047)
WARNING: Too many light styles on a face (8,-8,2047)
WARNING: Too many light styles on a face (367,-360,2052)
WARNING: Too many light styles on a face (296,-273,2052)
WARNING: Too many light styles on a face (296,-367,2052)
WARNING: Too many light styles on a face (350,-373,1794)
WARNING: Too many light styles on a face (280,-373,1794)
WARNING: Too many light styles on a face (346,-373,1864)
WARNING: Too many light styles on a face (294,-373,1880)
WARNING: Too many light styles on a face (370,-373,1864)
WARNING: Too many light styles on a face (270,-373,1880)
WARNING: Too many light styles on a face (269,-280,1797)
WARNING: Too many light styles on a face (270,-280,1797)
WARNING: Too many light styles on a face (272,-280,1797)
WARNING: Too many light styles on a face (280,-372,1797)
WARNING: Too many light styles on a face (280,-370,1797)
3
WARNING: Too many light styles on a face (280,-369,1797)
WARNING: Too many light styles on a face (350,-372,1797)
WARNING: Too many light styles on a face (350,-370,1797)
WARNING: Too many light styles on a face (350,-369,1797)
WARNING: Too many light styles on a face (280,-272,1797)
WARNING: Too many light styles on a face (280,-270,1797)
WARNING: Too many light styles on a face (280,-269,1797)
WARNING: Too many light styles on a face (369,-280,1797)
WARNING: Too many light styles on a face (370,-280,1797)
WARNING: Too many light styles on a face (372,-280,1797)
WARNING: Too many light styles o