Re: halo teleporter
Posted by Cheezwedge on
Thu Jul 7th 2005 at 10:57pm
Posted
2005-07-07 10:57pm
27 posts
3 snarkmarks
Registered:
Jan 15th 2005
I got a teleporter that I am making, and I want it to look like the one
of Halo in the Bloodgulch levels. Basically its a box that is character
height with a green liquid glowing inside of it. Everytime I try
creating this teleporter the green liquid is invisible and it wont
teleport unless I have it's texture as the trigger entity.
Re: halo teleporter
Posted by fraggard on
Fri Jul 8th 2005 at 2:52am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
You can make the liquid teleport by making two identical brushes in the
same place. One brush should be your green liquid (a func_water or
func_illusionary), and the other should be your teleporter entity. From
outside the brushes the player will see the water, and when he enters
it, he will be teleported.
Re: halo teleporter
Posted by Foxpup on
Sat Jul 9th 2005 at 3:26am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
I have no idea how to render the sides of a water brush. They won't even render if it's a world brush. It must be possible, since I've seen it done before, but nothing I've tried ever works.
Better to be in denial than to be human.
Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: halo teleporter
Posted by Myrk- on
Sat Jul 9th 2005 at 5:52pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
You use a custom texture thats similar to water, or the water texture itself...
Oh, and don't be a fool by making it a water entity! If its a teleporter or waterfall, theres really no need for it to be actually water, use a converyor for a waterfall and select "not solid". If you made the teleporter water then people could in theory drown in the teleporter if they didn't go all the way in.
-[Better to be Honest than Kind]-
Re: halo teleporter
Posted by Cheezwedge on
Sun Jul 10th 2005 at 8:59pm
27 posts
3 snarkmarks
Registered:
Jan 15th 2005
lol. This is for counterstrike 1.6
Anyways, what about that func_illusionary that was suggested? I don't
know if it will work but I will try it out...also, will rotating the
water block to face outward be possible?
Re: halo teleporter
Posted by Orpheus on
Sun Jul 10th 2005 at 9:55pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I glanced through this and am confused. I may have overlooked it so ignore this post if I err.
Teleporters in HL1 are or can use the "AAA" trigger brush which becomes invisible once the entity is set up.
Why would someone use water as a trigger, when the AAA is unseen?
Do not make the teleporter more complex than it is.. I am stupid, and I made them function in HL1.
shrugs
The best things in life, aren't things.