Bombsite Boxes Destroyed by Any Damage

Bombsite Boxes Destroyed by Any Damage

Re: Bombsite Boxes Destroyed by Any Damage Posted by Ragnarocker on Sun Jul 10th 2005 at 5:39pm
Ragnarocker
42 posts
Posted 2005-07-10 5:39pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
Hey guys, long time no see. To make a long story short, since I'm
out of school for the summer I started mapping again. I'm still
working on the same project and it's getting towards completion.

Here's the problem. It's a de map and I made the bomb site
successfully, explosion works, everythings fine but one thing.
The boxes that are around the site are supposed to give cover to
Terrorists guarding the bomb but they can be destroyed by any kind of
damage, while this is kinda cool its not how I want it.

Currently I have the bomb site Trigger brush outputting to the boxes,
and itll destroy them but nothing stops them from being destroyed
before that. Ideas?
Re: Bombsite Boxes Destroyed by Any Damage Posted by French Toast on Sun Jul 10th 2005 at 9:32pm
French Toast
3043 posts
Posted 2005-07-10 9:32pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
There's another entity for things that blow up on the explosions.
You can find it in the VERC somewhere. I'm too tired to look.
Re: Bombsite Boxes Destroyed by Any Damage Posted by DrGlass on Mon Jul 11th 2005 at 5:55am
DrGlass
1825 posts
Posted 2005-07-11 5:55am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Just select the flag on your boxes (if they are func_breakable) to <span style="color: orange;">Trigger only

If they are props, there should be a flag like that or a "dont take damage" type flag.

</span>