Texture banding

Texture banding

Re: Texture banding Posted by mazemaster on Thu Jul 14th 2005 at 9:44am
mazemaster
890 posts
Posted 2005-07-14 9:44am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Anyone here have some tips for getting rid of texture banding? ie: the texture looks good in bright lighting, but in shadows similar colors "band together" in clumps that look quite bad. This was never really a problem in HL1/2 mapping so I'm kind of stuck.
User posted image
User posted image
http://maze5.net
Re: Texture banding Posted by Orpheus on Thu Jul 14th 2005 at 12:29pm
Orpheus
13860 posts
Posted 2005-07-14 12:29pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Perhaps its the chosen colors bud. Maybe if you used a difference thats more extreme. I mean, If the engine must see textures differently because of the lack of light, maybe its the components "OF" the light that are the issue.

Light is composed of colors, if your light, or lack of light has colors that clash with your chosen ones then they will, or may cancel each other out.

Its just a theory, but try altering the light spectrum, or the colors on the wall.

shrugs

good luck.. sorry I am just an idiot. :/

The best things in life, aren't things.
Re: Texture banding Posted by DrGlass on Thu Jul 14th 2005 at 4:35pm
DrGlass
1825 posts
Posted 2005-07-14 4:35pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
looks fine to me...

but if you want, just use the curve tool in photoshop (I assume you use it) and drag the line so it makes an S type shape. This will bump up the contrast and give you more defined colors.
Re: Texture banding Posted by mazemaster on Thu Jul 14th 2005 at 11:40pm
mazemaster
890 posts
Posted 2005-07-14 11:40pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Bumping up the contrast / playing with the curves helps mask the problem, but the banding is still there. In the first screenshot, the bright and dark patches smoothly transition, whereas in the 2nd shot there are only splotches of single colors where there used to be a gradient.
http://maze5.net