Re: Another Skybox Issue!
Posted by dancingisillegal on
Fri Jul 15th 2005 at 4:57am
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My problem is that my map will show up in the distance of my
skybox, so if you noclip to it, you basically come to a 16x scale
version of my map.
I'll say that I did search for this and it seemed someone had a similar problem.
Someone told them that this issue tends to happen if you have a leak.
Thankfully, I did find that I had a leak, but this didn't fix my
problem. I compiled again (just vbsp and vrad) and no leaks showed up.
The problem was still there.
In my map, I have the main map area, another area off to the side
(enclosed in its own seperate skybox textured box,) and then I have a
skybox. They are all covered with the nodraw texture on the outside
with the skybox texture on the inside.
If anyone has a solution to this problem, I would be a very happy person - it uglifies my map beyond belief.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Fri Jul 15th 2005 at 6:30pm
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Wil50n - From what I've seen, you don't need to run vvis to find leaks.
I ran vbsp and vrad the first time, and it found a leak. I ran with
vvis after you replied and it didn't come up with anything.
Madedog - I tried putting the skybox texture on the outside, but it
hasn't helped. Also, the issue with multiple sky_cameras. I did think
that was the problem way back when this issue presented itself. I've
check the entity report, and it only shows one sky_camera in the skybox
itself. I'll check again though.
Re: Another Skybox Issue!
Posted by DrGlass on
Sat Jul 16th 2005 at 5:00am
DrGlass
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BSP finds leaks, so you can turn the other compile programs off and just run that. The map showing up in the sky IS a leak problem.
fix your leak and you'll fix that problem. oh and post your compile log.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Sat Jul 16th 2005 at 8:31pm
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No, I knew very well that vvis wouldn't run if you had leaks.. I was just saying that you
didn't need to run vvis for the compiler to point out a leak. It is
true that if you have a leak vvis won't run, I understand that. But I
hadn't been running vvis (because of the amount of time it takes) and
the compiler was still pointing out leaks. Although, I didn't know
EXACTLY what vvis did - I learned something new from your explanation -
even though that wasn't quite the question. :smile: Thanks for the replies.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Mon Jul 18th 2005 at 9:57pm
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Alright - This is really getting me frustrated.
I have confirmed three things:
1) I have ONE sky camera in the skybox
2) I don't have any leaks
3) The boxes around my skybox and levels are "air-tight" and completely covered
in the skybox texture.
Is there any other possible solution to this problem? This is really
bugging me, as my map is getting closer to completion and this problem
remains unsolved.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Tue Jul 19th 2005 at 1:17am
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Feb 21st 2005
I get you - the skybox is working fine - it looks great EXCEPT for the
fact that WAY in the distance you can see the contents of the skybox,
and a LARGE version of the map.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Tue Jul 19th 2005 at 3:02am
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dark_kilauea - I am desperate. Check your e-mail
Re: Another Skybox Issue!
Posted by DrGlass on
Tue Jul 19th 2005 at 4:13am
DrGlass
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your sky camera is in the skybox and not the level right?
and btw even if there is a leak Vis still runs for hl2, it is just simple lighting though and it takes quite a while.
Re: Another Skybox Issue!
Posted by dancingisillegal on
Wed Jul 20th 2005 at 1:41am
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Feb 21st 2005
Thanks for checking it out Dark. Do you think that if I fix those errors that it will fix the problem? I hope so.
Surf maps are quite intesting. Basically, in the map there are
platforms that serve much like a race course or obstacle course. You
start out by jumping on the first surf block, and strafe against it.
This strafe glitch lets you "surf" along these blocks, and usually the
maps are set up to have jumps and sometimes incoroporate dm. Its quite
addicting, I must say.
I'll try and fix those problems.
Re: Another Skybox Issue!
Posted by Myrk- on
Wed Jul 20th 2005 at 10:42am
Posted
2005-07-20 10:42am
Myrk-
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Place your skybox far far away in the grid. Sounds like you have it right next door. Also run Vis j00 fewl.
-[Better to be Honest than Kind]-