Re: Map Errors and Missing Props
Posted by Corrupt on
Sat Jul 16th 2005 at 5:20am
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Okay so first theres the errors. When I run my map it this is in red text:
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall005c
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/wooddoor014a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
I don't have a env_cubemap so I'm sure what thats all about.
Okay, so there are also missing props. I put a chair, a lamp and
a kettle type thing on a stove. The stove shows up but the chair,
lamp and kettle don't... I don't know why. They're all
prop_static 's except for the kettle which is a prop_physics_dynamic 's.
Re: Map Errors and Missing Props
Posted by Corrupt on
Sat Jul 16th 2005 at 7:51am
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Thanks for the help. I can see all the objects when I change it
to prop_physics but I can use my gravity gun on the objects. I
don't want to be able to. The stove is a prop_static and it stays
where it should and I can see it. So I dunno why that is.
And if I wanted to keep a light with the lamp that is supposed to be
giving it. Tied to it, if you will. I mean I tried 'tie to
entity' but aparently you can't tie it to a prop. But yeah...
another problem I have is I can't select things from the 2D
views. I used to be able to and don't know what happend.
And I made a door and I can't see the 'func_door_rotating' thing that I
tied to it. Its usually a ball shaped thing ya know? And
its... not there. Sorry for so much at one time. Thanks if
you can help with any of this.
Re: Map Errors and Missing Props
Posted by Corrupt on
Sun Jul 17th 2005 at 2:58pm
9 posts
1 snarkmarks
Registered:
Jul 15th 2005
Thanks. All that helps a lot. But some prop_statics don't
work at all. If I use a prop_physic and disable the using the
grav-gun with it will it still act as a prop_physic? I mean be
able to move and all that. Like if I were to fire at it, it would
move right? And I'm not sure if I can give you any more
information on the 2D views. I just can't select any solids by
clicking on any part of it but the X in the center or by clicking on it
in the 3D view. This can become an annoyence when you have a ton
of solids on in the map and there are many X's close together.
The door: I made a solid and textured it to look like a door. I
clicked 'Tie To Entity' and made it a 'func_door_rotating'. The
door turns but it turns on its axis as though it were in the middle of
it, which it is. So I was going to move the axis to the side of
the door. Usually its a ball, which is shown in the 3D and 2D
views. I can't see it, I mean its not showing it. When I
play the map it rotates on the axis in the center of the door, so it is
working, I just don't have anyway of moving it.
Re: Map Errors and Missing Props
Posted by warlord on
Sun Jul 17th 2005 at 5:48pm
warlord
member
166 posts
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Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
i think doors are still made the old way
make a brush covered in the origin texture where you want the rotation to take place and tie it in with the door as a door rotating
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Map Errors and Missing Props
Posted by Campaignjunkie on
Sun Jul 17th 2005 at 11:12pm
Posted
2005-07-17 11:12pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Tools >> Options >> (Tab) 3D View
Move the "Backclipping plane" slider to the right. Be careful though, as the editor will render more and might run more slowly.