Re: lighting problem
Posted by Mephs on
Thu Jul 21st 2005 at 7:12am
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Well, what exactly did you change?
Re: lighting problem
Posted by Cyax on
Mon Aug 1st 2005 at 4:41am
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As you can notice the shadows are dark as the rest of the room is extremely bright, this means that the map is sealed properly and the lighting is being compiled by the way you specified.
If you used a env_light make sure its brightness isn't high like in the 1,000s (its after the R B G specifications[255 255 255 Here would be brightness]) that will cause a lighting error like you have speficied. If not that, then your map is receiving light from a unwanted region; specify more if that did not help. It may not be the "chop" value... Just check your env_light.
-Cyax
Re: lighting problem
Posted by satchmo on
Mon Aug 1st 2005 at 7:35pm
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I think you're using a light entity instead of env_light for the light source. Light emits from the light entity instead of from the skybox texture (as in env_light).
Am I correct?
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Re: lighting problem
Posted by Foxpup on
Sat Aug 6th 2005 at 2:05am
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What did you do to it?
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