Elevators Skipping

Elevators Skipping

Re: Elevators Skipping Posted by Corrupt on Wed Aug 3rd 2005 at 9:44pm
Corrupt
9 posts
Posted 2005-08-03 9:44pm
Corrupt
member
9 posts 1 snarkmarks Registered: Jul 15th 2005
Is there anyway to fix the elevators from skipping? I've been
using the 'func_tracktrain' for my elevators. It happens when I
go up in an elevator, not down. Is there a better way to do
elevators or what? Any help would be appreaciated. Thanks.
Re: Elevators Skipping Posted by Mexses on Thu Aug 11th 2005 at 11:04am
Mexses
6 posts
Posted 2005-08-11 11:04am
Mexses
member
6 posts 41 snarkmarks Registered: Dec 21st 2004 Location: Netherlands
I've heard somewhere that in HL2DM elevators are a bit choppy to save resources. This won't happen in HL2 singleplay though.
Re: Elevators Skipping Posted by L. Duke on Mon Aug 15th 2005 at 4:36pm
L. Duke
3 posts
Posted 2005-08-15 4:36pm
L. Duke
member
3 posts 10 snarkmarks Registered: Nov 29th 2004
My elevator in CSS does the same thing. I think it's because the train
is implemented server side and doesn't have the client predictive code
that many other entities do.
Re: Elevators Skipping Posted by Crono on Mon Aug 15th 2005 at 7:32pm
Crono
6628 posts
Posted 2005-08-15 7:32pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Just make it out of some other entity. If it just goes up and down use something like a door. (Not a rotating door, mind you)
Blame it on Microsoft, God does.
Re: Elevators Skipping Posted by Imbrifer on Mon Aug 15th 2005 at 7:33pm
Imbrifer
32 posts
Posted 2005-08-15 7:33pm
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
I have had this problem, and I don't think theres a way to fix it in
existing mods. I know some mods (Fortress Forever) have stated
they will get rid of this irritating bug - but beyond that I'm not sure.
Re: Elevators Skipping Posted by Tracer Bullet on Thu Aug 18th 2005 at 9:01pm
Tracer Bullet
2271 posts
Posted 2005-08-18 9:01pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
There is no solution in HLDM2. This something I played around with extensively when it first came out. If I remember right, I tried just about every moving entity I could find.

What might work, is to construct an elevator that uses the physics engine to operate, rather than a simple scripted motion. That is the only thing I did not try, simply because it's such a complicated and silly way to make a simple lift.
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: Elevators Skipping Posted by Riven on Sat Aug 20th 2005 at 3:24pm
Riven
1640 posts
Posted 2005-08-20 3:24pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I advise dowloading my map i got up one this site that has a complex elevator in it, and decompile it to compare what you have to what I did, it has three levels and uses func_tracktrain and it after playtesting it extensivly, the only problem was that i forgot to make the pair of elevator doors not open when you walk up to them. I had had that same problem before as well, not sure what i did, but i started over again at least three times buidling completely different elevator setups. and using different entities. but this one works thus far. The map is: dm_closequarters and its in the hotel buidling. oh and hey!, if you got feedback on the map, that would be nice as well, its been up for a little while now, and i guess it just bypassed everyone's eye,..Ive gotten no responses on it..odd.
Re: Elevators Skipping Posted by Tracer Bullet on Tue Aug 23rd 2005 at 11:59pm
Tracer Bullet
2271 posts
Posted 2005-08-23 11:59pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Riven said:
I advise dowloading my map i got up one this site that has a complex elevator in it, and decompile it to compare what you have to what I did, it has three levels and uses func_tracktrain and it after playtesting it extensivly, the only problem was that i forgot to make the pair of elevator doors not open when you walk up to them. I had had that same problem before as well, not sure what i did, but i started over again at least three times buidling completely different elevator setups. and using different entities. but this one works thus far. The map is: dm_closequarters and its in the hotel buidling. oh and hey!, if you got feedback on the map, that would be nice as well, its been up for a little while now, and i guess it just bypassed everyone's eye,..Ive gotten no responses on it..odd.
If you want feedback, you need to post a feedback thread with screens and such...

Also, your elevator does in fact jitter, just as all others I've seen in HL2DM. It is just a little harder to see because it is enclosed.
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.