Re: Elevators Skipping
Posted by Corrupt on
Wed Aug 3rd 2005 at 9:44pm
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Registered:
Jul 15th 2005
Is there anyway to fix the elevators from skipping? I've been
using the 'func_tracktrain' for my elevators. It happens when I
go up in an elevator, not down. Is there a better way to do
elevators or what? Any help would be appreaciated. Thanks.
Re: Elevators Skipping
Posted by Mexses on
Thu Aug 11th 2005 at 11:04am
Posted
2005-08-11 11:04am
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Dec 21st 2004
Location: Netherlands
I've heard somewhere that in HL2DM elevators are a bit choppy to save resources. This won't happen in HL2 singleplay though.
Re: Elevators Skipping
Posted by L. Duke on
Mon Aug 15th 2005 at 4:36pm
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Registered:
Nov 29th 2004
My elevator in CSS does the same thing. I think it's because the train
is implemented server side and doesn't have the client predictive code
that many other entities do.
Re: Elevators Skipping
Posted by Crono on
Mon Aug 15th 2005 at 7:32pm
Crono
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Dec 19th 2003
Location: Oregon, USA
Just make it out of some other entity. If it just goes up and down use something like a door. (Not a rotating door, mind you)
Blame it on Microsoft, God does.
Re: Elevators Skipping
Posted by Imbrifer on
Mon Aug 15th 2005 at 7:33pm
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Dec 11th 2004
I have had this problem, and I don't think theres a way to fix it in
existing mods. I know some mods (Fortress Forever) have stated
they will get rid of this irritating bug - but beyond that I'm not sure.
Re: Elevators Skipping
Posted by Tracer Bullet on
Thu Aug 18th 2005 at 9:01pm
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
There is no solution in HLDM2. This something I played around with extensively when it first came out. If I remember right, I tried just about every moving entity I could find.
What might work, is to construct an elevator that uses the physics engine to operate, rather than a simple scripted motion. That is the only thing I did not try, simply because it's such a complicated and silly way to make a simple lift.
Some people are like slinkys...
They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: Elevators Skipping
Posted by Riven on
Sat Aug 20th 2005 at 3:24pm
Riven
Wuch ya look'n at?
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Location: Austin, Texas, USA
I advise dowloading my map i got up one this site that has a complex elevator in it, and decompile it to compare what you have to what I did, it has three levels and uses func_tracktrain and it after playtesting it extensivly, the only problem was that i forgot to make the pair of elevator doors not open when you walk up to them. I had had that same problem before as well, not sure what i did, but i started over again at least three times buidling completely different elevator setups. and using different entities. but this one works thus far. The map is: dm_closequarters and its in the hotel buidling. oh and hey!, if you got feedback on the map, that would be nice as well, its been up for a little while now, and i guess it just bypassed everyone's eye,..Ive gotten no responses on it..odd.