dark props

dark props

Re: dark props Posted by Haze on Tue Aug 9th 2005 at 9:20am
Haze
118 posts
Posted 2005-08-09 9:20am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Can someone help me with this?

I thought it had been covered before but nothing came up in the search.

My props look like this:
http://www.encore-games.com/dark_props.jpg

Can anyone help me? They wont detect lights or shadows.
Re: dark props Posted by keved on Tue Aug 9th 2005 at 12:44pm
keved
252 posts
Posted 2005-08-09 12:44pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
Have you added env_cubemap entities and used the buildcubemaps command from the console?

Are the prop models intersecting with any brushes?
Re: dark props Posted by Campaignjunkie on Tue Aug 9th 2005 at 7:47pm
Campaignjunkie
1309 posts
Posted 2005-08-09 7:47pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Yeah, make sure the props aren't intersecting brushes or if you
absolutely have to have them lodged in the wall: Make an info_lighting
entity nearby, and have the prop_static use it in its "Lighting Origin"
property.
Re: dark props Posted by Haze on Wed Aug 10th 2005 at 5:58pm
Haze
118 posts
Posted 2005-08-10 5:58pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Thxz0rs