Re: Texture Transitions
Posted by French Toast on
Wed Aug 10th 2005 at 6:47pm
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If you're using the same texture on each side of the door, just use
that same texture inbetween. If you look at most doorways, they
often continue what was on one of the sides up to the edge of the door.
Re: Texture Transitions
Posted by Haze on
Wed Aug 10th 2005 at 8:42pm
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-_-
I know that, but it still looks odd, I put the line there to show you the part I meen, even if they join up without that it still has 2 textures against each other that do not go.
Re: Texture Transitions
Posted by French Toast on
Wed Aug 10th 2005 at 9:55pm
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I think the point is is that having a sudden | transition between the textures looks odd.
Re: Texture Transitions
Posted by Haze on
Thu Aug 11th 2005 at 8:47am
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French Toast, thats what I meen yeah.
Re: Texture Transitions
Posted by Cyax on
Fri Aug 12th 2005 at 5:21pm
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Well, the little line; don't just ignore it, I see maps with people that do that all the time, and it looks like garbage having a line like that... If its a odd looking line like people said before, aling to the same world or face. If not I usually just set my X, Y shift and scale to 0,0 and it goes smooth, without a line. Or just make sure the texture shift and scale are both the exact same.
Re: Texture Transitions
Posted by fishy on
Fri Aug 12th 2005 at 5:40pm
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Cyax, what Captain P said about selecting the texture on one face then holding alt and right-clicking on the face next to it, makes aligning textures easier than messing around with scales and shifts.
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