Re: Logic required for trapdoor capture/kills in DM awarded to the trapdoor operator
Posted by zombie_computer on
Tue Aug 16th 2005 at 8:06am
28 posts
3 snarkmarks
Registered:
Feb 15th 2005
Location: Netherlands
not possible without a custom mod/coding
Re: Logic required for trapdoor capture/kills in DM awarded to the trapdoor operator
Posted by Cyax on
Wed Aug 17th 2005 at 6:06am
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
There is a way, but it would be awarded for activating the button; not actually killing the player... I don't know how to comeby your request... If you use the entitys right there might be a way...
Re: Logic required for trapdoor capture/kills in DM awarded to the trapdoor operator
Posted by Crono on
Thu Aug 18th 2005 at 3:18am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Well, it's all in the outputs tab, which is dependant on the entity. I'm not really sure why so many people are having problems with it.
In hammer, while you're looking at an entities properties, just click the help button, it'll tell you everything you want to know about an entity. It's very nice and EASIER then hl1's setup of using several managers which can become cumbersome and confusing.
If you get it working, I'd suggest perfecting it and just leaving it in your map. A tutorial isn't really needed, but, you could, rather, make a tutorial on how to score kills through entities that aren't directly supported in HL2DM ... it'd be pretty thin though.
I wouldn't suggest making it more complicated, because what you're doing is just one example of how it can be used.
Anyway, I hope it works out. It definitely sounds feasible.
Blame it on Microsoft, God does.
Re: Logic required for trapdoor capture/kills in DM awarded to the trapdoor operator
Posted by DrGlass on
Thu Aug 18th 2005 at 4:37am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Just a thought, but you could have a trigger that the trappee touches
that will award any player who is standing infront of the buttons
(trigger_proximity).
on a side note, does anyone know of a list of ! commands like !player !activator etc.
These seem to be very powerful and could be used to do alot in the hl2:dm engin.