Re: Light not showing up in-game
Posted by Crono on
Wed Aug 17th 2005 at 7:28am
Crono
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Dec 19th 2003
Location: Oregon, USA
Try increasing the cast distance? Or, (this is a shot in the dark) try aligning the light so the cast circle is completley on the upper level (where you're standing) and not shining down into the grate. I've noticed the HL engine(s) don't render light from one source in certain situations (if it moves you'd see the light flicker from the higher to lower surface) ... but, I don't know if that's the case here.
Blame it on Microsoft, God does.
Re: Light not showing up in-game
Posted by warlord on
Wed Aug 17th 2005 at 1:20pm
warlord
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Occupation: ill show ye
Location: americas
whats with that constant parameter?
for as long as i have ever played with the lights i have never put anything in that field and all of mine have been working,
also post the compile log
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Light not showing up in-game
Posted by DrGlass on
Wed Aug 17th 2005 at 10:35pm
Posted
2005-08-17 10:35pm
DrGlass
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Occupation: 2D/3D digital artist
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You can keep the model and light where they are if you just tell the model not to cast shadows.
Re: Light not showing up in-game
Posted by zombie_computer on
Thu Aug 18th 2005 at 10:02am
Posted
2005-08-18 10:02am
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Feb 15th 2005
Location: Netherlands
yes, for a normal light they specify how the lightintensity should decrease over the distance to the origin of the light. ehh..
<span class="mainmenu">
linear means each x units the lightintensity (LI) decreases by the same amount
quadratic means the LI decreases by some quadratic formula (most realistic)
constant means the LI stays the same untill the light hits its max. shining distance</span>