Underwater visual problem

Underwater visual problem

Re: Underwater visual problem Posted by Imbrifer on Tue Sep 6th 2005 at 12:31am
Imbrifer
32 posts
Posted 2005-09-06 12:31am
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
So my map has had this problem as long as it has existed. While
I'm swimming towards this wall (displacement surface with nodraw wall
behind it) the wall vanishes and I see through it to the area behind it
(screen 1). When I get close, however, the wall pops into
appearance - and it's not the whole displacement surface that
disappears, it's just a small part of it. I tried fooling around
with the water brushes, but I can't get it to change or do
ANYTHING. Any help whatsoever is appreciated!

User posted image

User posted image
Re: Underwater visual problem Posted by Ch402 on Sun Sep 11th 2005 at 12:22am
Ch402
26 posts
Posted 2005-09-11 12:22am
Ch402
member
26 posts 173 snarkmarks Registered: Jun 30th 2005 Location: england
ok not totaly sure but i think you have a leak. on a map i am working
on now i had a similar problem when i had a leak, it didnt always do
the weird missing brush thing and it only did it on displacement
surfaces.

still, try doing a common leak check. (Map>load point file)

but im unsure of this :smile: the only other thing i can think of is the way
you did the displacement surface, if you re do it as a last resort it
may fix, but im very unsure about that.
Re: Underwater visual problem Posted by Paladin[NL] on Mon Sep 12th 2005 at 6:35am
Paladin[NL]
157 posts
Posted 2005-09-12 6:35am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
This could also be related to the way Source handles water. If a model
is half 'under water' (not totally inside the water brush) it is
effectively rendered twice, one for when your beneath the surface, one
for when your out of the water. Could be a possible clue as to what's
going wrong, else Ch402's explanation is also a good start to look for,
especially check if the displacement isn't outside the world. Source
still renders light pretty well if you have a leak, but all faces are
drawn at all times for example.
Re: Underwater visual problem Posted by Junkyard God on Mon Sep 12th 2005 at 11:17am
Junkyard God
654 posts
Posted 2005-09-12 11:17am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
maybe posting a compile log helps, there are often lines in it that seem ok to the normal eye but are problems to the people here that have seens millions of compile logs :smile:
Hell, is an half-filled auditorium