Re: Host_Error: PF_precache_model_I: Bad string ''
Posted by Crono on
Sun Sep 11th 2005 at 10:08am
Posted
2005-09-11 10:08am
Crono
super admin
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Dec 19th 2003
Location: Oregon, USA
Well, click that "fix of all type" button, it'll fill in generic values (which is fine, it wont change anything you've done).
Do that, then come back if the error still comes up.
Blame it on Microsoft, God does.
Re: Host_Error: PF_precache_model_I: Bad string ''
Posted by dReAm KilLeR on
Sun Sep 11th 2005 at 5:35pm
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Registered:
Sep 11th 2005
There we go. I fixed it, apparently it was because I tried reloading
it, and when I tried to reload it, it made the models white, it's fixed
now. Now I just need to know how to use multiple skyboxes in a map.
Re: Host_Error: PF_precache_model_I: Bad string ''
Posted by Crono on
Sun Sep 11th 2005 at 9:50pm
Crono
super admin
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Dec 19th 2003
Location: Oregon, USA
Cap, he's using HL1 ... no 3d skyboxes.
But yes, you can only use one. You can still only use one in HL2 as well. Which is pretty disapointing, to be honest. You'd think, if they were completley seperate areas, you could define seperate skyboxes.
I think, the only way you could go about it, is making the skybox into textures instead, and using them that way, which would work pretty well if you found a way to make it not obvious that it wasn't a skybox. Using a texture method, you could even simulate a 3d skybox by building parkts of the skybox out of brushes and such.
Blame it on Microsoft, God does.
Re: Host_Error: PF_precache_model_I: Bad string ''
Posted by Junkyard God on
Mon Sep 12th 2005 at 11:20am
Posted
2005-09-12 11:20am
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
good one wilson , just had a look, that is a realy good idea to make it seem like 2 skyboxes, but it is a bit hard to make it work good :smile: but a bit of fidling iwth it and i'm sure it's well within limits of most mappers :smile:
Hell, is an half-filled auditorium