Looking for talented modders to help with a modification.

Looking for talented modders to help with a modification.

Re: Looking for talented modders to help with a modification. Posted by master_yoer on Fri Sep 16th 2005 at 2:43pm
master_yoer
18 posts
Posted 2005-09-16 2:43pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
Attention all snarkpit modders.

In the works is an upcoming total conversion using the hl2 source engine.

The game puts you in the role of an inmate on death row, who was framed
for a murder. With only weeks left until your execution, you must find
the truth behind what happened, and free yourself. Making your way
through complex prison corridors and fighting through hoards of prison
guards isn't even a slice of the pie.

You start out unarmed in a prison, and must find a way to escape from
it. Beating down guards and stealing their weapons, or stealthily
passing through parts of the prison, it's your choice..

Once outside the prison, you are on the streets trying to flee from the
police and other criminals who are after you and want you dead, all
while trying to unravel what happened and who framed you, so you can
get your revenge.

If you are intersted in helping with the project, please feel free to contact me.

email: master_yoer@yahoo.com

aim: iMaNiTeMaRe2U

or send me a message on the forums.
Re: Looking for talented modders to help with a modification. Posted by Forceflow on Fri Sep 16th 2005 at 3:05pm
Forceflow
2420 posts
Posted 2005-09-16 3:05pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The storyline is a bit clich?, and you've got no website, nothing to
show. This isn't going to attract a lot of talented modders ...
:: Forceflow.be :: Nuclear Dawn developer
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Fri Sep 16th 2005 at 3:07pm
master_yoer
18 posts
Posted 2005-09-16 3:07pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
Every game anymore is clique. Nobody has any original stories anymore,
as all the professional gaming companies have eaten them all up. I
don't have a website because what would I put on it? Some text showing
what I posted in the forum? There is no concept art or anything made up
for it, it's an idea that I wrote out on some paper and transfered to a
forum posting.

I don't think I can post anything on a website when there is nothing media wise as of yet to post, that's why I don't have one.
Re: Looking for talented modders to help with a modification. Posted by fraggard on Fri Sep 16th 2005 at 5:54pm
fraggard
1110 posts
Posted 2005-09-16 5:54pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
master_yoer: your post's title makes it sound like you're well along
the way, but I think you're just getting started. If you can clarify
that up, you might get a little more interest :smile:

One good way of getting interest:

-Thresh out your storyline thoroughly. Understand the scale of your mod.

-Get started on something. Many usually start of with maps.

-Set up a website with this much. It may just be a free host, but that doesn't stop a good story. Stories make the mod.

Basically most prospective members look for some kind of encouragement
that the mod will either be successful or will give them good
experience. Either way, as a mod leader, I think your initial approach
to recruitment makes a lot of difference.

Best of luck with your mod. And don't worry too much if you get flamed. That is the Way of the Snark. :biggrin:
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Fri Sep 16th 2005 at 5:57pm
master_yoer
18 posts
Posted 2005-09-16 5:57pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
Hehe, thanks for the advice.

I am in the process of designing a website right now, and after that's
finished I will be starting on some of the level design for it. I've
not used hammer since hl1 though, so it's going to take me a bit to get
used to it again.

The website is going to explain in complete detail the story of the
mod, as well as features and etc that are going to be available in it.
I will post the URL to the website as soon as it's finished.

Thanks again for the advice.
Re: Looking for talented modders to help with a modification. Posted by Captain P on Sat Sep 17th 2005 at 10:24pm
Captain P
1370 posts
Posted 2005-09-17 10:24pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Methinks it's better to plan out what it's going to take to do (how
much time it costs, when you think you've got an alpha to show, when a
beta could be released to playtesters and such) and then start going,
perhaps asking a few friends to join. Without content, there's hardly
anyone with good skills going to join as there are many other promising
mods out there.

Again, it's good to have a certain skill (or skills) you excell at, and having some friends in the community is always a plus.

I became a modeller for a HL mod called Starlabs, because the team
leader is a friend of mine, for example. Otherwise I wouldn't have
joined so quickly.

Anyway, good luck with it. :smile:
Create-ivity - a game development blog
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Sun Sep 18th 2005 at 3:25am
master_yoer
18 posts
Posted 2005-09-18 3:25am
18 posts 2 snarkmarks Registered: Sep 16th 2005
Yeah, i'm in the process of making a test map for the game right now,
just to have something to show for. The website is almost finished and
will be posted within the next couple of days.

As far as having friends in the community, I find that hard because I
can never seem to find the right resources. All the resources I find
are washed up, or barely able to move anymore. I started into the mod
scene late in the game, so my chances of knowing people who are already
very skilled at it are slim..

I am hoping to make some new friends during this project.

Thanks for your concern and within the next couple days I will have a working map to show.
Re: Looking for talented modders to help with a modification. Posted by Forceflow on Sun Sep 18th 2005 at 7:58am
Forceflow
2420 posts
Posted 2005-09-18 7:58am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Someone here build an Alcatraz map, and a pretty detailed one too. You might contact him.

http://www.snarkpit.net/maps.php?map=2101
:: Forceflow.be :: Nuclear Dawn developer
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Sun Sep 18th 2005 at 2:20pm
master_yoer
18 posts
Posted 2005-09-18 2:20pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
Yes i've seen this map, and it is very detailed. I just contacted him. Thanks for directing me to him.
Re: Looking for talented modders to help with a modification. Posted by Junkyard God on Sun Sep 18th 2005 at 4:09pm
Junkyard God
654 posts
Posted 2005-09-18 4:09pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
It's always best ( as i have experienced... ) to firstly set up FTP acces, a good story with a good detailed design document, a nice looking well updated website and maybe even some media before posting of forums releasing your ideas etc. to the mainsteam modders, alot of people won't join simply becouse people have nothing to show, even if the mod has a great idea alot of people will rather go with a more proffesionaly setup mod with a lesser stroyline.

www.proboards.com ( i think ) , set up some forums too, it's a good place to exchange idea with other people and show off stuff while you don't have a website ready.

Good luck to you and your mod, maybe i'll have a closer look when my new pc is here ^_^
Hell, is an half-filled auditorium
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Wed Sep 21st 2005 at 5:45am
master_yoer
18 posts
Posted 2005-09-21 5:45am
18 posts 2 snarkmarks Registered: Sep 16th 2005
The website for In4Life is finally up! http://www.aztec-designs.net/~in4life/

Please visit the website and join us for support!

If you are looking to help, please fill out an application in the correct forum.

See, I told you it was coming :biggrin:
Re: Looking for talented modders to help with a modification. Posted by Junkyard God on Wed Sep 21st 2005 at 6:46am
Junkyard God
654 posts
Posted 2005-09-21 6:46am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Webstite doesn't look bad atall, try to get you own domain though ( like in4life.com or w/e ) it always makes a mod look more proffesional.
Re: Looking for talented modders to help with a modification. Posted by Captain P on Wed Sep 21st 2005 at 10:44am
Captain P
1370 posts
Posted 2005-09-21 10:44am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Work on the mod first. Websites are nice when you have more work done
but for now, it's totally empty (with parts I have to sign up for to
see the content?) so it's of no use for recruiting or showing off.

The first thing I look at on a mods website, besides it's overall
impression, is the media page. The second thing I do is looking at the
team page to see if I know some people or if they have some nice
portfolio sites. If that all doesn't interest me, I'm gone again.

Anyway, I think you're in a too early stage to have a site now.
Creating a site costs time and you'd better spend that on the mod for
now to get things really done. Everyone has story idea's. Once you can
back it up with actual content, show off your site.

My 2 cents.
Create-ivity - a game development blog
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Wed Sep 21st 2005 at 3:04pm
master_yoer
18 posts
Posted 2005-09-21 3:04pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
That is my own domain name. Aztec-Designs is my company. I don't find
it a good idea to purchase a domain on an idea right now. Not until
it's gotten further into development.

As far as the media goes, it is very hard to show any media when there
is barely a team to get any work done, hence why I am TRYING to get
workers. I can't do everything myself.
Re: Looking for talented modders to help with a modification. Posted by Captain P on Wed Sep 21st 2005 at 3:22pm
Captain P
1370 posts
Posted 2005-09-21 3:22pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I can't do everything myself.
True. But modding isn't an easy or quick thing either. Unless you have
some friends it often is just very hard to get people going with your
mod. Best thing you can do then is just create some interesting stuff.
This shows others your skills, and it shows them you're determined and
that you are willing to do things rather than just searching a team to
do things for you.

Basically, outside people want to know that you know what it takes to
do a mod, and that you're capable of finishing something. Because
finishing is often were things go wrong (heh, why should I have
released just 2 maps in 4 years? :wink: ).
Create-ivity - a game development blog
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Wed Sep 21st 2005 at 3:29pm
master_yoer
18 posts
Posted 2005-09-21 3:29pm
18 posts 2 snarkmarks Registered: Sep 16th 2005
Yes, I am currently working on a playtest map that we will use as our
map for testing game features and etc while the other mappers are
working on their projects.

I must admit that I am very scratchy at hammer, but I am still doing it
none the less and it looks nice so far. Since there isnt anything new
added into the game yet, except for the map you wont notice any
difference between hl2 and in4life, but I am hoping that over the
course of the next month some major changes will start to be noticable.

I will get some screenshots up at the website as soon as the playtest
map is in a state where you can actually show stuff off.
Re: Looking for talented modders to help with a modification. Posted by master_yoer on Thu Oct 13th 2005 at 3:39am
master_yoer
18 posts
Posted 2005-10-13 3:39am
18 posts 2 snarkmarks Registered: Sep 16th 2005
Well, finally the website is up, and there is alot of media that is available. The url is http://www.aztec-designs.net/

Currently, the media screenshots are taken from the sewers, a level in
the game. It's a very dark and gloomy place, with surprises around
every corner. Tight corridors make it a challenge to get through when
fighting off police and security officers.

We are looking for support and help with the modification. Current positions we are accepting are:

Story Editor - Somebody who can work with me to perfect the story and
make it complex and solid. Must be able to help come up with a
believable story.

Mappers - We are also looking for people who can map real to life environments for the different levels throughout the game.

Modellers - Modellers must be able to create high quality or real-to-life looking models of weapons and characters.

And finally, we are looking for experienced coders who can help code in
features into the game. We currently have no coders, and would really
like one to help advance our progress.

if you are interested in helping, please contact me at
master_yoer@yahoo.com, visit our website http://www.aztec-designs.net/,
or post a reply on the forum.