Cinematic Effects in Source

Cinematic Effects in Source

Re: Cinematic Effects in Source Posted by Addicted to Morphine on Sun Dec 11th 2005 at 2:10am
Posted 2005-12-11 2:10am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
There was a new steam news update which talked about Darwinia and some
new effects done by bit-tech.net for DoD:S. I read through the
tech brief and then downloaded the trailer which integrates all the
described effects (such as depth of field, motion blur, and film grain)
and I have to say I was floored. This is the best looking piece
of machinima I have ever seen, and I URGE you to download and watch
it. Download links can be found on the last page of this site:

http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/

What did you think?
Re: Cinematic Effects in Source Posted by Crono on Sun Dec 11th 2005 at 2:40am
Crono
6628 posts
Posted 2005-12-11 2:40am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I heard about this awhile ago. It looks cool ... but not $15 cool.

[EDIT]
Replied before I downloaded the video, or clicked the link.
I'm downloading the torrent now. So I'll check those out in ... ten hours.

Thought you were talking about Darwania, sorry.

The effects do look cool though. Wonder what type of control developers will have.
Blame it on Microsoft, God does.
Re: Cinematic Effects in Source Posted by satchmo on Sun Dec 11th 2005 at 2:40am
satchmo
2077 posts
Posted 2005-12-11 2:40am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I can't download it from anywhere without having to register first. That's annoying.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Cinematic Effects in Source Posted by Addicted to Morphine on Sun Dec 11th 2005 at 6:07am
Posted 2005-12-11 6:07am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
You can download it from fileshack without registering. It just caps it at 100kbps, which is fast enough.
Re: Cinematic Effects in Source Posted by Gorbachev on Mon Dec 12th 2005 at 5:38am
Gorbachev
1569 posts
Posted 2005-12-12 5:38am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
The video for film grain looks a hell of a lot better than the still images. I played DoD the other day in Sepia through the ATi filter, it's a lot harder, but I still pulled off some impressive scores.
Re: Cinematic Effects in Source Posted by ReNo on Mon Dec 12th 2005 at 5:04pm
ReNo
5457 posts
Posted 2005-12-12 5:04pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
All in all I really like the effects, though I'd certainly avoid
playing with the film grain effect I think. Motion blur is something
I've fallen in love with since playing Project Gotham Racing 3 on the
Xbox 360 briefly - it really is the most beautifully used effect in
that game.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Cinematic Effects in Source Posted by Addicted to Morphine on Mon Dec 12th 2005 at 5:08pm
Posted 2005-12-12 5:08pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I loved the Depth of Field stuff.
Re: Cinematic Effects in Source Posted by satchmo on Mon Dec 12th 2005 at 6:02pm
satchmo
2077 posts
Posted 2005-12-12 6:02pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The visual effects look great, but some of the model animation for the NPC's look crude (like the guy who threw the grenade into the hole in the wall).

I don't particularly care for the graininess.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Cinematic Effects in Source Posted by Addicted to Morphine on Mon Dec 12th 2005 at 6:33pm
Posted 2005-12-12 6:33pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yeah, I noticed that part as being particularly jerky.

The only thing I don't like about source games is that the second
anyone is killed, they go limp immediately, which looks artificial.

I was watching the trailer for Call of Duty 2 and the most impressive
part was watching the death animations. A soldier who got shot in
the shoulder would reflexively reach up to the wound as he fell.

Crono and I were talking about this yesterday. How much of the
movie do you think was scripted, and how much was done by real people
(ie. actors)?
Re: Cinematic Effects in Source Posted by Gorbachev on Tue Dec 13th 2005 at 2:50am
Gorbachev
1569 posts
Posted 2005-12-13 2:50am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
The thing I like about it is that it's real gameplay, I always see the CoD stuff and it's never really close to what it's like playing, or it's too similar to a single player scripted sequence. DoD is strictly online and while the animation might be a little more rough, it's certainly a huge jump from DoD v1.3.