dod_risk

dod_risk

Re: dod_risk Posted by Supa on Tue Dec 13th 2005 at 6:55pm
Supa
14 posts
Posted 2005-12-13 6:55pm
Supa
member
14 posts 51 snarkmarks Registered: May 18th 2005
dod_risk by Supa

dod_risk_b7 [5.35MB]

dod_risk_b9 [16.9MB]

Risk is a game of world domination,
where the object is to conquer the world.

While I was day dreaming the other day I came up with the idea for this map. I use to play Risk! with my friends allot and it was always good fun. We actually programmed a TI calculator to do the attack and defend dice rolls faster so we could get more games in.

User posted image

If you have played my other source maps like breakout or breakship you know my maps are strange but fun and risk is no exception. The game stars with the Allies and Axis spawning in seperate but identical rooms featuring a risk board on a table with colored risk armies placed on all the territories.

There are 6 starting config years which feature the Allies and Axis occupying the countries they owned or influenced during January of years of 1940, 1941, 1943, 1945, 1959, and 1982. The first four being World War II and the last two are The Cold War. These are chosen randomly upon round start and sometimes favor the Allies or the Axis. The colors of the risk piece show which spawn points your team can use, ie green for Allies, red for Axis, and black/yellow/blue for neutral countries.

User posted image

When you step on your spawn piece you are transported to the battle map. The big world map uses the NASA BlueMarble image for realistic continent textures. risk_b7 uses a simple 32x16 pixel world heightmap where as risk_b9 uses a larger and more detailed 320x160 pixel heightmap.

Each spawn point has a linked risk piece in the world. You can capture a spawn point by walking up and touching it or capping the flag of the continent that the spawn point belongs to which denies the other team from using it. There are six flags, one for each continent. You must secure all six continents simultaneously to win. If you capture all of the enemy spawn points you will find this task much easier. You can see each teams progress updated in realtime on the risk board as the spawns change colors. Where your teams reinforcements re-enter the game can make the difference between victory and defeat so choose your spawns and objectives wisely.

User posted image User posted image

I highly recommend you restrict the weapons to small arms on risk_b7. That map was not meant for rifles and snipers and when they are enabled it makes for boring stand off battles. risk_b9 is well suited for rifles though.

I use these configs for the map in my mani map_config folder and the games are a hell of allot of fun.

dod_risk_b7
<div class="code">Code:<pre>mp_winlimit 14
mp_allowrandomclass 0
mp_limit_allies_rifleman 0
mp_limit_allies_assault -1
mp_limit_allies_support -1
mp_limit_allies_sniper 0
mp_limit_allies_mg 0
mp_limit_allies_rocket 3
mp_limit_axis_rifleman 0
mp_limit_axis_assault -1
mp_limit_axis_support -1
mp_limit_axis_sniper 0
mp_limit_axis_mg 0
mp_limit_axis_rocket 5
[/pre]

dod_risk_b9
<div class="code">Code:<pre>mp_winlimit 7
mp_allowrandomclass 0
mp_limit_allies_rifleman -1
mp_limit_allies_assault -1
mp_limit_allies_support -1
mp_limit_allies_sniper 0
mp_limit_allies_mg 1
mp_limit_allies_rocket 3
mp_limit_axis_rifleman -1
mp_limit_axis_assault -1
mp_limit_axis_support -1
mp_limit_axis_sniper 0
mp_limit_axis_mg 1
mp_limit_axis_rocket 5
[/pre]

If you would like to try it out feel free to drop in our server and have the map fast http downloaded to you in game.

XSGameDesign.com [DOD:S|FastDL|FF=ON]
207.210.217.208:27015

Supa
Re: dod_risk Posted by Addicted to Morphine on Tue Dec 13th 2005 at 7:02pm
Posted 2005-12-13 7:02pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
This is one of the most original map ideas I've seen in a long
time. I've never played Risk, but when I get home to DoD:S I'll
give it a try!
Re: dod_risk Posted by fishy on Tue Dec 13th 2005 at 8:31pm
fishy
2623 posts
Posted 2005-12-13 8:31pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
looks like a really good idea. must be about the most original thing i've seen in ages. i'd like to see the map made twice as big, with famous landmarks from each continent, like the eiffel tower, pyramids, the great wall of china etc, to offer some cover, and give the map a bit of height.
i eat paint
Re: dod_risk Posted by Captain P on Tue Dec 13th 2005 at 8:39pm
Captain P
1370 posts
Posted 2005-12-13 8:39pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Sadly I don't have DoD:S, but this sounds really interesting and a fun idea. Definitely something fresh. :smile:

I hope people won't get angry while playing it, which usually happened when I played Risk (years ago...). :wink:
Create-ivity - a game development blog
Re: dod_risk Posted by Crono on Tue Dec 13th 2005 at 10:04pm
Crono
6628 posts
Posted 2005-12-13 10:04pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That's cool. My version of Risk actually has that board. But my pieces are different.

The only problem is: there's a WWII version of risk (several different kinds though) called Axis and Allies. Although, those aren't the entire globe, but fronts that took place in WWII.

For some reason those games cost $40 each :sad:

It would be really cool to make the game play play a little more like risk. I think that'd be really hard, but not impossible. The more places your side occupy the more reenfocements you get. That kind of thing.

That's really awesome that you set it up so you capture continents. I think capturing countries would take WAY too long (like it does in Risk) ... do you have teleporting points that go from one end to the other? (North East Asia -> North West America)
Blame it on Microsoft, God does.
Re: dod_risk Posted by Supa on Tue Dec 13th 2005 at 10:15pm
Supa
14 posts
Posted 2005-12-13 10:15pm
Supa
member
14 posts 51 snarkmarks Registered: May 18th 2005
do you have teleporting points that go from one end to the other? (North East Asia -> North West America)
Yes there are gap in the sides that teleport you
Re: dod_risk Posted by Supa on Mon Dec 19th 2005 at 9:26pm
Supa
14 posts
Posted 2005-12-19 9:26pm
Supa
member
14 posts 51 snarkmarks Registered: May 18th 2005
Updated first post to include dod_risk_b9 [16.9MB] download link and info.

Changes from b7 to b9

-terrain resolution increased to a 320x160 pixel heightmap

-world size increased to accomodate rifle warfare

-world terrain texture resolution increased to 8192x4096 pixels
Re: dod_risk Posted by ReNo on Mon Dec 19th 2005 at 10:27pm
ReNo
5457 posts
Posted 2005-12-19 10:27pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Holy crap, that is one giant texture! I hope that is split into several
smaller segments? If it is all one (does source even support such
massive textures?!) then split it into multiple parts as it should be
easier for graphics cards to handle.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dod_risk Posted by Supa on Mon Dec 19th 2005 at 11:32pm
Supa
14 posts
Posted 2005-12-19 11:32pm
Supa
member
14 posts 51 snarkmarks Registered: May 18th 2005
Its 2 4096x4096 textures. Source handles the scaling for older vid cards.
Re: dod_risk Posted by G.Ballblue on Tue Dec 20th 2005 at 7:09am
G.Ballblue
1511 posts
Posted 2005-12-20 7:09am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Its 2 4096x4096 textures. Source handles the scaling for older vid cards.
:O

I've been tinkering with a source map for the past hour or so, and I thought 512x512 was big.

To bad I don't have dods, since I would definitely like to see this one.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: dod_risk Posted by Gorbachev on Sat Dec 24th 2005 at 9:49pm
Gorbachev
1569 posts
Posted 2005-12-24 9:49pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
That's cool. My version of Risk actually has that board. But my pieces are different.
The only problem is: there's a WWII version of risk (several different kinds though) called Axis and Allies. Although, those aren't the entire globe, but fronts that took place in WWII.
For some reason those games cost $40 each It would be really cool to make the game play play a little more like risk. I think that'd be really hard, but not impossible. The more places your side occupy the more reenfocements you get. That kind of thing.
That's really awesome that you set it up so you capture continents. I think capturing countries would take WAY too long (like it does in Risk) ... do you have teleporting points that go from one end to the other? (North East Asia -> North West America)
The Original A&A encompasses the whole world. It's a fun game, I personally own A&A: Pacific, but I kind of wish I had the other two.
Re: dod_risk Posted by Crono on Tue Dec 27th 2005 at 11:27am
Crono
6628 posts
Posted 2005-12-27 11:27am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Cool.

Is it as awesome as it looks? I always want to try it out ... but $40 ...
Blame it on Microsoft, God does.