dod_risk by Supa
dod_risk_b7 [5.35MB]
dod_risk_b9 [16.9MB]
Risk is a game of world domination,
where the object is to conquer the world.
While I was day dreaming the other day I came up with the idea for this map. I use to play Risk! with my friends allot and it was always good fun. We actually programmed a TI calculator to do the attack and defend dice rolls faster so we could get more games in.
If you have played my other source maps like breakout or breakship you know my maps are strange but fun and risk is no exception. The game stars with the Allies and Axis spawning in seperate but identical rooms featuring a risk board on a table with colored risk armies placed on all the territories.
There are 6 starting config years which feature the Allies and Axis occupying the countries they owned or influenced during January of years of 1940, 1941, 1943, 1945, 1959, and 1982. The first four being World War II and the last two are The Cold War. These are chosen randomly upon round start and sometimes favor the Allies or the Axis. The colors of the risk piece show which spawn points your team can use, ie green for Allies, red for Axis, and black/yellow/blue for neutral countries.
When you step on your spawn piece you are transported to the battle map. The big world map uses the NASA BlueMarble image for realistic continent textures. risk_b7 uses a simple 32x16 pixel world heightmap where as risk_b9 uses a larger and more detailed 320x160 pixel heightmap.
Each spawn point has a linked risk piece in the world. You can capture a spawn point by walking up and touching it or capping the flag of the continent that the spawn point belongs to which denies the other team from using it. There are six flags, one for each continent. You must secure all six continents simultaneously to win. If you capture all of the enemy spawn points you will find this task much easier. You can see each teams progress updated in realtime on the risk board as the spawns change colors. Where your teams reinforcements re-enter the game can make the difference between victory and defeat so choose your spawns and objectives wisely.
I highly recommend you restrict the weapons to small arms on risk_b7. That map was not meant for rifles and snipers and when they are enabled it makes for boring stand off battles. risk_b9 is well suited for rifles though.
I use these configs for the map in my mani map_config folder and the games are a hell of allot of fun.
dod_risk_b7
<div class="code">
Code:<pre>mp_winlimit 14
mp_allowrandomclass 0
mp_limit_allies_rifleman 0
mp_limit_allies_assault -1
mp_limit_allies_support -1
mp_limit_allies_sniper 0
mp_limit_allies_mg 0
mp_limit_allies_rocket 3
mp_limit_axis_rifleman 0
mp_limit_axis_assault -1
mp_limit_axis_support -1
mp_limit_axis_sniper 0
mp_limit_axis_mg 0
mp_limit_axis_rocket 5
[/pre]
dod_risk_b9
<div class="code">
Code:<pre>mp_winlimit 7
mp_allowrandomclass 0
mp_limit_allies_rifleman -1
mp_limit_allies_assault -1
mp_limit_allies_support -1
mp_limit_allies_sniper 0
mp_limit_allies_mg 1
mp_limit_allies_rocket 3
mp_limit_axis_rifleman -1
mp_limit_axis_assault -1
mp_limit_axis_support -1
mp_limit_axis_sniper 0
mp_limit_axis_mg 1
mp_limit_axis_rocket 5
[/pre]
If you would like to try it out feel free to drop in our server and have the map fast http downloaded to you in game.
XSGameDesign.com [DOD:S|FastDL|FF=ON]
207.210.217.208:27015
Supa