too many indices for index buffer..tell a programmer (32790>32768)

too many indices for index buffer..tell a programmer (32790>32768)

Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by SmokersCough on Tue Dec 27th 2005 at 2:24pm
SmokersCough
28 posts
Posted 2005-12-27 2:24pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
I keep getting this error at the end of my Sp level, "too many indices for index buffer..tell a programmer (32790>32768)" it happens when the player is blown up into the air, can anyone help, this will have been a real waste of two months if i can't get this sorted :sad: Any help would be greatly appreciated.
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by Captain P on Tue Dec 27th 2005 at 3:29pm
Captain P
1370 posts
Posted 2005-12-27 3:29pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I'm probably not able to help you out here as I haven't encountered the
problem myself, but when exactly does it happen? Does it shut down HL2,
or just show up in the console?

It sounds like you've stuffed too much into this map, though. Maybe
splitting it up into two smaller levels would help (just to test that:
compile a part of the level only with cordon compiling (you may want to
backup the original map before doing so) and see if you still get this
problem with the then smaller map)...
Create-ivity - a game development blog
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by SmokersCough on Tue Dec 27th 2005 at 6:23pm
SmokersCough
28 posts
Posted 2005-12-27 6:23pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Thanks mate, i will have to have a fiddle, essentially at the end of the level the player is blown up into the air, this crash only seems to happen when the playter can see a lot of the level (if you no clip round the level the same thing happens) The problem essentially shuts down half life 2 whilst you are playing the game, i've attached a screenshot to show you how big the level actually is. it's shouldn't really crash as i have skyboxed it etc. Plus the whole boat is func detail :sad: I could really do with some help.

<a href="http://img432.imageshack.us/img432/6306/editorimage0uu.jpg" target="_blank">User posted image</A>

User posted image

As you can see it's not really that much for one area, the ingame image doesn't show it but there are some helicopters lurking away from the ship. Any help would be great.
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by AlexW on Tue Dec 27th 2005 at 7:22pm
AlexW
28 posts
Posted 2005-12-27 7:22pm
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
Your func_precipitation is way too large. Either delete it, or make it much smaller.

I know this answer seems a bit far-fetched, but just try it. :biggrin:
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by omegaslayer on Tue Dec 27th 2005 at 8:00pm
omegaslayer
2481 posts
Posted 2005-12-27 8:00pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Are all those yellow boxes those air nodes I see in the editor? If they
are thats a bit much, and it may be causing the problem. If thats the
case then try taking some out.
Posting And You
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by SmokersCough on Tue Dec 27th 2005 at 8:11pm
SmokersCough
28 posts
Posted 2005-12-27 8:11pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
Thanks Alex, that's amazing it actually sorted it out, i can't believe it was all down to that single brush. It's working now and the level can end correctly wohoo. Thanks for the help guys, the HL2 world forum is terrible in comparison to here, perhaps people are a little more gorwn up :wink: As for the others guys post, i believe it is an issue with the func_percipitation try making that bursh smaller, as suggested by Alex.
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by Vix on Tue Dec 27th 2005 at 11:44pm
Vix
38 posts
Posted 2005-12-27 11:44pm
Vix
member
38 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: Computers Location: Spain
I'm happy they've helped you. And btw. your map looks so cool, nice job. I can't wait to test it ^^
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by Dark|Killer on Wed Dec 28th 2005 at 9:36am
Dark|Killer
758 posts
Posted 2005-12-28 9:36am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
I agree, your map is amazing, nice atmosphere, keep it up mate :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: too many indices for index buffer..tell a programmer (32790>32768) Posted by SmokersCough on Wed Dec 28th 2005 at 3:45pm
SmokersCough
28 posts
Posted 2005-12-28 3:45pm
28 posts 13 snarkmarks Registered: Dec 20th 2005
Thanks for the comments guys, i have made a few amendments, this is the opening sequence to a bigger SP level, i'm working on it with another guy, maybe you will have heard of him, Mint_Sauce. I wouldlike you guys to see the level in motion, i think perhaps a teaser will be put up once, i get the audio and faceposer stuff in. :wink: I'll post some more pics soon :wink: