Steam Validation Rejected

Steam Validation Rejected

Re: Steam Validation Rejected Posted by sokrateas on Mon Jan 2nd 2006 at 3:03am
sokrateas
9 posts
Posted 2006-01-02 3:03am
9 posts 11 snarkmarks Registered: Dec 23rd 2004
I'm one of the many who have been having problems with steam. I was originally missing the texture 3d view in hammer, so I updated my steam shortcut to run with -beta sdk and that solved that issue. Now I'm getting something after I've compiled and run the game in hl2dm, 'Steam Validation Rejected' comes up after it's verified client data etc etc. I know that this message comes from having an invalid steam id or whatever but I have a legal account and I can play dm fine on a regular server. Not to mention I had compiled the map several times prior to this problem with no issues. So I tried converting my map over to a CS:S map, converted entities, textures, prefabs etc, same issue after a succesful compile. Steam Validation Rejected. Why am I having this problem? Is anyone else having this issue after running the -beta sdk paramater?
Sokrateas, Unofficial Fortress Forever Map Designer
Re: Steam Validation Rejected Posted by wil5on on Mon Jan 2nd 2006 at 3:52am
wil5on
1733 posts
Posted 2006-01-02 3:52am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
That seems to be happening lately to people who are running their maps through the console. If youre just doing a test run, type "sv_lan 1" (without quotes) in the console before running the map, this works for me.
"If you talk at all during this lesson, you have detention. Do you understand?"
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Re: Steam Validation Rejected Posted by sokrateas on Mon Jan 2nd 2006 at 9:54pm
sokrateas
9 posts
Posted 2006-01-02 9:54pm
9 posts 11 snarkmarks Registered: Dec 23rd 2004
thanks a lot. I suppose I can still build my cubemaps while running in a lan mode?
Re: Steam Validation Rejected Posted by omegaslayer on Mon Jan 2nd 2006 at 10:17pm
omegaslayer
2481 posts
Posted 2006-01-02 10:17pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
thanks a lot. I suppose I can still build my cubemaps while running in a lan mode?
Yes
Posting And You
Re: Steam Validation Rejected Posted by satchmo on Tue Jan 3rd 2006 at 4:41pm
satchmo
2077 posts
Posted 2006-01-03 4:41pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I have the same problem.

You can also bypass the problem by clicking on "Create Server" from the menu.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge