The Game Crashes when I try opening my map...

The Game Crashes when I try opening my map...

Re: The Game Crashes when I try opening my map... Posted by Dark|Killer on Fri Jan 6th 2006 at 1:57pm
Dark|Killer
758 posts
Posted 2006-01-06 1:57pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
<span style="color: white;">[size=13]<span style="font-family: Verdana;">Hi all,

I made a new Single Player map for HL2 , at first, i compiled it and ran it smoothly, no problems, after a few minutes, and after adding some stuff..I compiled the map with no problems, but when i open it in-game, Hl2 Crashes...

Here is my comile log..

** Executing...<br style="color: yellow;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"<br style="color: yellow;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath"<br style="color: yellow;"><br style="color: yellow;">Valve Software - vbsp.exe (Jan 19 2005)<br style="color: yellow;">2 threads<br style="color: yellow;">materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\materials<br style="color: yellow;">Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.vmf<br style="color: yellow;">fixing up env_cubemap materials on brush sides...<br style="color: yellow;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: yellow;">Processing areas...done (0)<br style="color: yellow;">Building Faces...done (0)<br style="color: yellow;">Chop Details...done (0)<br style="color: yellow;">Find Visible Detail Sides...<br style="color: yellow;">Merged 36 detail faces...done (0)<br style="color: yellow;">Merging details...done (0)<br style="color: yellow;">FixTjuncs...<br style="color: yellow;">PruneNodes...<br style="color: yellow;">WriteBSP...<br style="color: yellow;">done (0)<br style="color: yellow;">writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.prt...done (0)<br style="color: yellow;">Creating default cubemaps for env_cubemap using skybox sky_wasteland02...<br style="color: yellow;">Run buildcubemaps in the engine to get the correct cube maps.<br style="color: yellow;">Finding displacement neighbors...<br style="color: yellow;">Found a displacement edge abutting multiple other edges.<br style="color: yellow;">Finding lightmap sample positions...<br style="color: yellow;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">Building Physics collision data...<br style="color: yellow;">done (1) (260252 bytes)<br style="color: yellow;">Emitting linux collision data (use -nolinuxdata to disable).<br style="color: yellow;">Building Physics collision data...<br style="color: yellow;">done (0) (844760 bytes)<br style="color: yellow;">Placing detail props : 0...1...2...3...4...5...6...Error loading studio model "models/props_foliage/detail_rocks01a.mdl"!<br style="color: yellow;">7...8...9...10<br style="color: yellow;">Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.bsp<br style="color: yellow;">7 seconds elapsed<br style="color: yellow;">Memory leak: mempool blocks left in memory: 48<br style="color: yellow;">Memory leak: mempool blocks left in memory: 3<br style="color: yellow;"><br style="color: yellow;">** Executing...<br style="color: yellow;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"<br style="color: yellow;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath"<br style="color: yellow;"><br style="color: yellow;">Valve Software - vvis.exe (Dec 15 2004)<br style="color: yellow;">2 threads<br style="color: yellow;">reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.bsp<br style="color: yellow;">reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.prt<br style="color: yellow;"> 14 portalclusters<br style="color: yellow;"> 24 numportals<br style="color: yellow;">BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: yellow;">PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">Optimized: 0 visible clusters (0.00%)<br style="color: yellow;">Total clusters visible: 196<br style="color: yellow;">Average clusters visible: 14<br style="color: yellow;">Building PAS...<br style="color: yellow;">Average clusters audible: 14<br style="color: yellow;">visdatasize:172 compressed from 224<br style="color: yellow;">writing e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.bsp<br style="color: yellow;">1 second elapsed<br style="color: yellow;"><br style="color: yellow;">** Executing...<br style="color: yellow;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"<br style="color: yellow;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath"<br style="color: yellow;"><br style="color: yellow;">Valve Software - vrad.exe (Mar 8 2005)<br style="color: yellow;">----- Radiosity Simulator ----<br style="color: yellow;">2 threads<br style="color: yellow;">[Reading texlights from 'lights.rad']<br style="color: yellow;">[45 texlights parsed from 'lights.rad']<br style="color: yellow;"><br style="color: yellow;">Loading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\TheFallenPath.bsp<br style="color: yellow;">309 faces<br style="color: yellow;">2 degenerate faces<br style="color: yellow;">99824 square feet [14374701.00 square inches]<br style="color: yellow;">30 displacements<br style="color: yellow;">17003 square feet [2448571.75 square inches]<br style="color: yellow;">307 patches before subdivision<br style="color: yellow;">4917 patches after subdivision<br style="color: yellow;">5 direct lights<br style="color: yellow;">BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)<br style="color: yellow;">BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)<br style="color: yellow;">transfers 91353, max 171<br style="color: yellow;">transfer lists: 0.7 megs<br style="color: yellow;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;"> Bounce #1 added RGB(24, 22, 16)<br style="color: yellow;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;"> Bounce #2 added RGB(1, 1, 1)<br style="color: yellow;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;"> Bounce #3 added RGB(0, 0, 0)<br style="color: yellow;">Build Patch/Sample Hash Table(s).....Done<0.0091 sec><br style="color: yellow;">FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)<br style="color: yellow;">FinalLightFace Done<br style="color: yellow;">Ready to Finish<br style="color: yellow;">Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">2 of 2 (100% of) surface lights went in leaf ambient cubes.<br style="color: yellow;">ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;"><br style="color: yellow;">Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="color: yellow;">------------ --------------- --------------- -------- <br style="color: yellow;">models 5/1024 240/49152 ( 0.5%) <br style="color: yellow;">brushes 29/8192 348/98304 ( 0.4%) <br style="color: yellow;">brushsides 243/65536 1944/524288 ( 0.4%) <br style="color: yellow;">planes 462/65536 9240/1310720 ( 0.7%) <br style="color: yellow;">vertexes 432/65536 5184/786432 ( 0.7%) <br style="color: yellow;">nodes 117/65536 3744/2097152 ( 0.2%) <br style="color: yellow;">texinfos 48/12288 3456/884736 ( 0.4%) <br style="color: yellow;">texdata 14/2048 448/65536 ( 0.7%) <br style="color: yellow;">dispinfos 30/0 5280/0 ( 0.0%) <br style="color: yellow;">disp_verts 2430/0 48600/0 ( 0.0%) <br style="color: yellow;">disp_tris 3840/0 7680/0 ( 0.0%) <br style="color: yellow;">disp_lmsamples 37860/0 37860/0 ( 0.0%) <br style="color: yellow;">faces 309/65536 17304/3670016 ( 0.5%) <br style="color: yellow;">origfaces 149/65536 8344/3670016 ( 0.2%) <br style="color: yellow;">leaves 123/65536 6888/3670016 ( 0.2%) <br style="color: yellow;">leaffaces 400/65536 800/131072 ( 0.6%) <br style="color: yellow;">leafbrushes 98/65536 196/131072 ( 0.1%) <br style="color: yellow;">surfedges 1973/512000 7892/2048000 ( 0.4%) <br style="color: yellow;">edges 1039/256000 4156/1024000 ( 0.4%) <br style="color: yellow;">worldlights 5/8192 440/720896 ( 0.1%) <br style="color: yellow;">waterstrips 28/32768 280/327680 ( 0.1%) <br style="color: yellow;">waterverts 0/65536 0/786432 ( 0.0%) <br style="color: yellow;">waterindices 336/65536 672/131072 ( 0.5%) <br style="color: yellow;">cubemapsamples 24/1024 384/16384 ( 2.3%) <br style="color: yellow;">overlays 5/512 1760/180224 ( 1.0%) <br style="color: yellow;">lightdata [variable] 328180/0 ( 0.0%) <br style="color: yellow;">visdata [var
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes when I try opening my map... Posted by Dr Brasso on Fri Jan 6th 2006 at 4:37pm
Dr Brasso
1878 posts
Posted 2006-01-06 4:37pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
s**t.....lost my post.

if you know its architecture, check the parts.... meh

Doc B
Re: The Game Crashes when I try opening my map... Posted by Forceflow on Fri Jan 6th 2006 at 6:17pm
Forceflow
2420 posts
Posted 2006-01-06 6:17pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
Those memory leaks shouldn't keep your map from running, so I don't really see what could crash your map.

Keep in mind, that since the last update Hammer & the SDK became quite buggy.
:: Forceflow.be :: Nuclear Dawn developer
Re: The Game Crashes when I try opening my map... Posted by omegaslayer on Sat Jan 7th 2006 at 1:28am
omegaslayer
2481 posts
Posted 2006-01-07 1:28am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
If the map is crashing in game, then I doubt its a compile error. (please dont pust in yellow again, its hard for me to read it)

Try recompiling it, leaod it in the game and see what happens. If there
is a crash then HL2 should have told you what happened (mem
error/lightmap error).

If you have hammer open in the background close it and tyr the map
again (no one should really do this unless they have a UBER computer).
Posting And You
Re: The Game Crashes when I try opening my map... Posted by Dark|Killer on Sat Jan 7th 2006 at 7:20am
Dark|Killer
758 posts
Posted 2006-01-07 7:20am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Sorry about the yellow text omega :sad:

I just cant edit it becuase my firfox browser is screwed atm..
Anyway, i fixed it, looks like the was a problem with a dynamic light i added to the map, the weird thing is that it didnt appear in the compile log nor a crash error...
Anyway thanks for your help guys :smile:

And btw omega, i run Hammer when i test my maps...always :biggrin: lol

--Thanks all :smile:
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes when I try opening my map... Posted by toxic-mapper on Sat Jan 7th 2006 at 8:52am
toxic-mapper
15 posts
Posted 2006-01-07 8:52am
15 posts 22 snarkmarks Registered: Sep 9th 2005 Location: UAE
Hey thanks forceflow i needed that hehe :smile: ...will i got another problem
and the problem is under this post that dark did if you can help or any
of you.
Re: The Game Crashes when I try opening my map... Posted by omegaslayer on Sat Jan 7th 2006 at 8:47pm
omegaslayer
2481 posts
Posted 2006-01-07 8:47pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
And btw omega, i run Hammer when i test my maps...always :biggrin: lol
which is fine if you have an uber computer. But if random crashes
occur, try closing all background applications (eg: hammer, skype, MSN)
and run the map. I find this solves 60% of game crashes.
Posting And You