cant play after compiling

cant play after compiling

Re: cant play after compiling Posted by toxic-mapper on Sat Jan 7th 2006 at 7:00am
toxic-mapper
15 posts
Posted 2006-01-07 7:00am
15 posts 22 snarkmarks Registered: Sep 9th 2005 Location: UAE
Im making a map and i compile it normally no lag but when i want to
play or the computer starts loading the game when there is 4 stripes
left in loading <span style="color: gold;">a massege says<span style="color: cyan;">(MaterialSystem_Interface_t::AllocateLightmap: lightmap (156x36)too big to fit in page (512x256)) [size=13]i tried everything i can do but it did not help...</span></span>[/size]
Re: cant play after compiling Posted by omegaslayer on Sat Jan 7th 2006 at 8:49pm
omegaslayer
2481 posts
Posted 2006-01-07 8:49pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Do you have displacements on your map?

After you made a displacement did you change or alter the texture on the displacment?

A long while back I encountered this problem as well. I still have yet
to figure it out. But I solved it by deleting all displacemtns I had,
and re did them. It was a lot of work, but it solved the problem.
Posting And You
Re: cant play after compiling Posted by toxic-mapper on Sun Jan 8th 2006 at 7:49am
toxic-mapper
15 posts
Posted 2006-01-08 7:49am
15 posts 22 snarkmarks Registered: Sep 9th 2005 Location: UAE
is there anything els but deleting if there is please tell me...thx for helping anyway: )
Re: cant play after compiling Posted by Carcase on Sun Jan 8th 2006 at 3:24pm
Carcase
145 posts
Posted 2006-01-08 3:24pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Turn off the displacement vis-group then compile. See if that helps. If it doesn't, then displacements are not causing the problem.

I don't think you need to delete ALL of them, you just need to find out which one is causing the problem. So if turning off the vis group helped, go though and select each one and delete it, then compile with the "don't run game" box checked.

Watch the compile, if you want let it compile rad as well. If you see the problem while its compiling and you don't feel like watching it compile rad for hours, open the task manager and cancel out vrad, or hlrad or whatever tool you use.
Re: cant play after compiling Posted by Campaignjunkie on Mon Jan 9th 2006 at 3:36am
Campaignjunkie
1309 posts
Posted 2006-01-09 3:36am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
If you used the skew tool before the update, it would have corrupted the lightmaps on some of your brushes. So you could try reseting all the lightmaps in your level. Selecting all of your brushes, go to the Texture Application tool (Shift+A), set all their Luxel Densities to 32, apply, then back to 16 and apply.
Re: cant play after compiling Posted by toxic-mapper on Mon Jan 9th 2006 at 7:32am
toxic-mapper
15 posts
Posted 2006-01-09 7:32am
15 posts 22 snarkmarks Registered: Sep 9th 2005 Location: UAE
thank you all for helping i thought i have to delete them, anyway
ill try both ways ill reset light maps and ill turn off displacement
vis group :smile: XD

atlast my map will work XD