Re: max view distance
Posted by Paladin[NL] on
Wed Jan 11th 2006 at 10:47am
Posted
2006-01-11 10:47am
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There used to be an option in HL1 to set a maximum viewable distance in the map options of Hammer. Yet since HL2 I can't seem to find the option. Only to fade out props etc. Is the option still there and how to implement it.
Re: max view distance
Posted by DrGlass on
Wed Jan 11th 2006 at 4:12pm
DrGlass
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do you mean max clip distance for hammer (the distance you can see in the hammer 3d veiw?) or max veiw distance in-game?
in hammer I remember it under the 3d tab in the options menu, it could be in general options though.
Re: max view distance
Posted by Paladin[NL] on
Wed Jan 11th 2006 at 11:31pm
Posted
2006-01-11 11:31pm
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Sorry my bad, ment ingame. It used to be an option inside Hammer, the effect was visible ingame. If you still know the answer, edit your post and I'll accept is as an answer :smile:
edit: found the client side command to do it:
cl_maxrenderable_dist Max distance from the camera at which things will be rendered
That'll probably work though, To bad they took the option in Hammer out, yet understandable if it where only for OpenGL on HL1
Re: max view distance
Posted by Paladin[NL] on
Fri Jan 13th 2006 at 10:20am
Posted
2006-01-13 10:20am
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Thanks CJ, I'm still trying to find some options that used to be in places where you could actually find them...sob I miss hl1 :sad: