max view distance

max view distance

Re: max view distance Posted by Paladin[NL] on Wed Jan 11th 2006 at 10:47am
Paladin[NL]
157 posts
Posted 2006-01-11 10:47am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
There used to be an option in HL1 to set a maximum viewable distance in the map options of Hammer. Yet since HL2 I can't seem to find the option. Only to fade out props etc. Is the option still there and how to implement it.
Re: max view distance Posted by wil5on on Wed Jan 11th 2006 at 1:08pm
wil5on
1733 posts
Posted 2006-01-11 1:08pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Not exactly. The option in HL1 was actually to do with limitations of OpenGL back then, it didnt affect anything in any other rendering modes.

It is possible to put distance fog in your map, which fades everything into fog at a certain distance. I dont know how, but the next poster probably will.
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Re: max view distance Posted by DrGlass on Wed Jan 11th 2006 at 4:12pm
DrGlass
1825 posts
Posted 2006-01-11 4:12pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
do you mean max clip distance for hammer (the distance you can see in the hammer 3d veiw?) or max veiw distance in-game?

in hammer I remember it under the 3d tab in the options menu, it could be in general options though.
Re: max view distance Posted by Paladin[NL] on Wed Jan 11th 2006 at 11:31pm
Paladin[NL]
157 posts
Posted 2006-01-11 11:31pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Sorry my bad, ment ingame. It used to be an option inside Hammer, the effect was visible ingame. If you still know the answer, edit your post and I'll accept is as an answer :smile:

edit: found the client side command to do it:

cl_maxrenderable_dist Max distance from the camera at which things will be rendered

That'll probably work though, To bad they took the option in Hammer out, yet understandable if it where only for OpenGL on HL1
Re: max view distance Posted by Campaignjunkie on Thu Jan 12th 2006 at 8:50pm
Campaignjunkie
1309 posts
Posted 2006-01-12 8:50pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
In HL2, this property is on the entity env_fog_controller. Usage is pretty self-explanatory. VVIS.exe will also factor that value into VIS calculations, which can significantly shorten compile times... sometimes.
Re: max view distance Posted by Paladin[NL] on Fri Jan 13th 2006 at 10:20am
Paladin[NL]
157 posts
Posted 2006-01-13 10:20am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Thanks CJ, I'm still trying to find some options that used to be in places where you could actually find them...sob I miss hl1 :sad: