Re: primary fog direction
Posted by Carcase on
Mon Jan 16th 2006 at 5:59pm
Carcase
member
145 posts
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Registered:
Nov 15th 2003
Location: Northern Virginia
when you use an env_fog_controller, it has the option, Primary fog direction, with a default value of (1 0 0). When you mess around with the entity angle it doesn't affect this. Anyone have a clue what it is? I have yet to find out no matter how much I mess with it.
What makes life so great is that its there.
Re: primary fog direction
Posted by fishy on
Mon Jan 16th 2006 at 11:58pm
Posted
2006-01-16 11:58pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
i see. a vector, pointing from one colour to another.
so....what's that?
i eat paint
Re: primary fog direction
Posted by Carcase on
Tue Jan 17th 2006 at 10:47pm
Posted
2006-01-17 10:47pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
ohhh I get it. If anyone has used flash, you choose the direction you want the color to fade to. Let us say the vector (think of it as an arrow) is pointing like this
------->
then your fog will be blended in that direction. So if you chose white as primary and black as secondary, it should look like this:
(Player)-> | white smoke | gray smoke | black smoke|
If the arrow is pointed downward, then your fog will turn into what looks like a bottomless pit. Awsome!
What makes life so great is that its there.