Re: making an object invisible mid-game
Posted by Orpheus on
Tue Jan 17th 2006 at 12:32am
Posted
2006-01-17 12:32am
Orpheus
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I am not sure of the exact nature of water but I am betting that water cannot be rendered invisible or it would lose its liquid values.
I am betting you will have to use a texture thats not water, but shimmers like it set to func_illusion, or the HL2 equivalent.
There are regular textures that have an "off" and "on" type and might be edited to this function you want but I am not at all sure you will get it using water.
Sorry.
You might get the "no draw" shimmer effect to work though.
The best things in life, aren't things.
Re: making an object invisible mid-game
Posted by fishy on
Tue Jan 17th 2006 at 12:46am
Posted
2006-01-17 12:46am
fishy
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you could have a look at the env_toggletexture entity. i've not used it, so i don't know if it would be any good, but if it does anything like its name suggests, then you might be able to use it to toggle the texture of your water between visible and invisible. sort of like the old env_render.
i eat paint
Re: making an object invisible mid-game
Posted by greensinge on
Tue Jan 17th 2006 at 1:49am
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Occupation: Media, Culture & Society Student
Location: Britain
i cant find anything to make this work, so i have a new idea that i need suggestions for. Are there any textures similar to the nodraw or clip textures, where anything within a brush of that particular texture cannot be seen?
For example, if i was to make a large block brush with this "hide" texture that im quite possibly just dreaming up, and then i put another brush inside it with a normal texture, it would hide the brush inside it, but you could see right through the hide brush to the walls on the other side etc.
I hope somebody gets what i mean here....
...and he saw that it was GOOOOOD!
Re: making an object invisible mid-game
Posted by Crono on
Tue Jan 17th 2006 at 3:52am
Crono
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There is an invisible texture called invisible. That would be a better choice, since something like nodraw doesn't render the face it's applied to.
The invisible texture lets nothing through (as far as I can remember).
Blame it on Microsoft, God does.