Re: correct shadows
Posted by fishy on
Thu Mar 16th 2006 at 9:06pm
fishy
member
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Sep 7th 2003
Location: glasgow
looking at the egdes of the shadows that are present, they're all very soft and fuzzy. bearing that in mind, i wouldn't expect to see any shadow from anything as thin as those beams. try making wider light blocking brushes.
this is a case where less could be more, so maybe only having blocklights for the top and ends pieces, instead of for the whole framework, would look better.
i eat paint
Re: correct shadows
Posted by spka on
Fri Mar 17th 2006 at 12:21am
Posted
2006-03-17 12:21am
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Registered:
Mar 15th 2006
Thnx a lot for the replies. True bout the small frame and the final result.
Didn't know yet bout the lightmaps yet so thnx i will give it a shot tho.
Another question bout the lights. I got a door and the frame of the door seems to keep let tru light. How to fix that? Really wanna block all light coming from outside, only if i open the door it should cast light inside.
Greetz spka
Re: correct shadows
Posted by spka on
Fri Mar 17th 2006 at 6:55pm
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Mar 15th 2006
Hey Reno, k thnx bout the info. Sux tho that the door isn't blocking the outside light very well maybe i can fix it on some way. And the lightmap i used was 2 btw.
I will post some more screenies soon. Start looking nicer by day tho.
Greetz spka
Re: correct shadows
Posted by spka on
Fri Mar 17th 2006 at 10:36pm
Posted
2006-03-17 10:36pm
21 posts
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Registered:
Mar 15th 2006
K i'll keep that in mind mister Reno. Cheers!
Laterz spkaLaterz spka topmargin=2 leftmargin=2>
Re: correct shadows
Posted by CLs on
Sun Mar 19th 2006 at 8:39pm
66 posts
7 snarkmarks
Registered:
Mar 17th 2005
Occupation: Student
Location: Canada
Yeah I had the same problem as I wanted sharp, well defined shadows so I set the light map scale down to one shadows looked nice, but instead of getting a healthy 40fps, it slowed to a deathly 8 fps :sad: . My question is why does it split up the brush into a grid like mess killing the frame rate, I assummed it would just take longer to compile...
CLs
CLs