Custom vs Standard Props and Textures

Custom vs Standard Props and Textures

Re: Custom vs Standard Props and Textures Posted by Noir on Sat Mar 18th 2006 at 9:02pm
Noir
21 posts
Posted 2006-03-18 9:02pm
Noir
member
21 posts 22 snarkmarks Registered: Jun 23rd 2005 Occupation: Game Programmer Location: Leamington Spa, England
When making a CS map, there are a lot of
options for props and textures from other maps. I mean the "standard"
maps like cs_italy and de_dust and all those. If they fit in, do you
guys like to use those props and textures in your maps? Or is it a faux
pas to include parts of others' work? Or do you just give the other
mapper credit in your map?
Re: Custom vs Standard Props and Textures Posted by ReNo on Sat Mar 18th 2006 at 10:32pm
ReNo
5457 posts
Posted 2006-03-18 10:32pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well if the assets (textures, props, sounds, whatever) are official assets, in that they ship with the game, then there is absolutely no problem in using them in your level. If the assets came with a custom map or you downloaded them seperately, then you should try and find out if the author minds their use in other levels. Normally it will be said in the map readme if the author made the assets themselves, or if the assets were downloaded seperately then check the website. Often these assets are free to use however you wish, other times they request you give credit or ask permission first. Normally it is fine to use other assets provided you give credit, and it is nice to ask for permission of the author too.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Custom vs Standard Props and Textures Posted by Noir on Sun Mar 19th 2006 at 1:39am
Noir
21 posts
Posted 2006-03-19 1:39am
Noir
member
21 posts 22 snarkmarks Registered: Jun 23rd 2005 Occupation: Game Programmer Location: Leamington Spa, England
Cool, so I guess we're free to use the maps in the "counter-strike source shared.gcf" file. Thanks.