Re: Custom vs Standard Props and Textures
Posted by Noir on
Sat Mar 18th 2006 at 9:02pm
Noir
member
21 posts
22 snarkmarks
Registered:
Jun 23rd 2005
Occupation: Game Programmer
Location: Leamington Spa, England
When making a CS map, there are a lot of
options for props and textures from other maps. I mean the "standard"
maps like cs_italy and de_dust and all those. If they fit in, do you
guys like to use those props and textures in your maps? Or is it a faux
pas to include parts of others' work? Or do you just give the other
mapper credit in your map?
Re: Custom vs Standard Props and Textures
Posted by Noir on
Sun Mar 19th 2006 at 1:39am
Noir
member
21 posts
22 snarkmarks
Registered:
Jun 23rd 2005
Occupation: Game Programmer
Location: Leamington Spa, England
Cool, so I guess we're free to use the maps in the "counter-strike source shared.gcf" file. Thanks.