SAS Model Help

SAS Model Help

Re: SAS Model Help Posted by Windows 98 on Fri May 5th 2006 at 12:59am
Windows 98
757 posts
Posted 2006-05-05 12:59am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
User posted image

Why is it that my model doesnt look like its holding a gun? It looks like he is flying around standing (no walking), and has his gun where his dick should be.

I wasnt sure if this is a HL2 Editing thread queston thing or not. To be on the safe side I posted it here. This is a SAS model for the CT in CSS, this is not HL2DM
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: SAS Model Help Posted by ReNo on Fri May 5th 2006 at 1:48am
ReNo
5457 posts
Posted 2006-05-05 1:48am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well...it isn't an SAS model, it's a combine prison guard from HL2 :smile: You can't just plonk a model from HL2 or something into CSS, nor vice versa, as the animations don't match. The reason he is in that pose is that is the "reference" pose for the model. The game can't find the right animation that it is looking for and so just displays the reference pose.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: SAS Model Help Posted by FatStrings on Fri May 5th 2006 at 2:45am
FatStrings
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Posted 2006-05-05 2:45am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
for comic reasons, however, using that could be quite fun
of course, it's a lot harder to remain unseen
Re: SAS Model Help Posted by ReNo on Fri May 5th 2006 at 5:10am
ReNo
5457 posts
Posted 2006-05-05 5:10am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Other people won't see the model - the file has only been replaced on his computer, so other people will still be loading up the default one.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: SAS Model Help Posted by Crono on Fri May 5th 2006 at 6:10am
Crono
6628 posts
Posted 2006-05-05 6:10am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
This is something I liked about the Jedi Knight games, all the animations were implicit (like a scripted file or something as such) so, if you made a new model that fit the specifications, it'd work, animations and all.

Anyway, Reno is correct.
Blame it on Microsoft, God does.
Re: SAS Model Help Posted by $loth on Fri May 5th 2006 at 5:58pm
$loth
2256 posts
Posted 2006-05-05 5:58pm
$loth
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I don't know what the problem is but that's an excellent pic :biggrin:
Re: SAS Model Help Posted by Toast King on Fri May 5th 2006 at 7:41pm
Toast King
139 posts
Posted 2006-05-05 7:41pm
139 posts 83 snarkmarks Registered: Mar 20th 2006 Location: South Africa
The gun where his c**k should be...brilliant.
Hahaha! Im using the INTERNET!
Re: SAS Model Help Posted by rs6 on Fri May 5th 2006 at 7:58pm
rs6
640 posts
Posted 2006-05-05 7:58pm
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
If you validate your CS:S files it should put the real model in there.
Re: SAS Model Help Posted by French Toast on Sat May 6th 2006 at 12:59am
French Toast
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Posted 2006-05-06 12:59am
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Hah man, keep it, for sure.
Re: SAS Model Help Posted by Windows 98 on Sun May 7th 2006 at 7:41pm
Windows 98
757 posts
Posted 2006-05-07 7:41pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA