Animating Custom Models for CSS

Animating Custom Models for CSS

Re: Animating Custom Models for CSS Posted by jburton on Tue Jun 13th 2006 at 2:53pm
jburton
4 posts
Posted 2006-06-13 2:53pm
jburton
member
4 posts 0 snarkmarks Registered: Jun 18th 2005 Occupation: Student Location: U.K
Can anybody please point me in the right direction towards some resources that indicate the process used to animate custom Gun models ready for use in CSS ...

Iam progressing from 3DS MAX, skinning complete iam now after animating the c**king procedure?

anybody??
Re: Animating Custom Models for CSS Posted by Captain P on Tue Jun 13th 2006 at 4:37pm
Captain P
1370 posts
Posted 2006-06-13 4:37pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Each animation is stored in a seperate .smd file, and these are all referenced in the .qc file for correct compiling. Tried looking at the Valve wiki already?
Create-ivity - a game development blog
Re: Animating Custom Models for CSS Posted by jburton on Tue Jun 13th 2006 at 5:55pm
jburton
4 posts
Posted 2006-06-13 5:55pm
jburton
member
4 posts 0 snarkmarks Registered: Jun 18th 2005 Occupation: Student Location: U.K
ahaa.. right i understand.. so the animations are already preset and i just repose the anim to suite my custom model?

like re-using a biped?
Re: Animating Custom Models for CSS Posted by Captain P on Wed Jun 14th 2006 at 7:57pm
Captain P
1370 posts
Posted 2006-06-14 7:57pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Hmm, for custom models, you'd have to use the original skeleton and animation names to make sure the model works correctly in conjunction with the game-code.
Animation names are not necessarily the same as their .smd file names - you can specify all this and more in the .qc file and the model compiler will take care of it.

For other models you are not bound by any pre-made skeletons or animations or what, but I guess that's not really interesting for you at this point.
Create-ivity - a game development blog
Re: Animating Custom Models for CSS Posted by jburton on Thu Jun 15th 2006 at 9:17am
jburton
4 posts
Posted 2006-06-15 9:17am
jburton
member
4 posts 0 snarkmarks Registered: Jun 18th 2005 Occupation: Student Location: U.K
what i'am trying to grasp here is ....

1. what in god's name do i use to animate the gun in the first place?
im presuming i use 3ds max.. the program i used to model the gun.

2. Do i import the player hands into 3ds max and animate the whole reload movement together...

3. once animated skinned and complete in 3ds max, iam supposed to
export the lot out with a particular plugin? then run the files through
a compiler?

4. Is there any resources on the internet that walks through this in any detail?

thanks alot

jburton
Re: Animating Custom Models for CSS Posted by Naklajat on Thu Jun 15th 2006 at 11:10am
Naklajat
1137 posts
Posted 2006-06-15 11:10am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
CDG.net modelling help forum, CDG is a community that primarily does weapon replacements for Source and Goldsource games, mostly CS and CS:S. The help section has a lot of tutorials about modelling, skinning and animating weapon replacements.

Jennifer!!'s animation video tutorials

This kind of question belongs in "HL2 Editing" forum, btw :wink:

o

Re: Animating Custom Models for CSS Posted by jburton on Thu Jun 15th 2006 at 3:40pm
jburton
4 posts
Posted 2006-06-15 3:40pm
jburton
member
4 posts 0 snarkmarks Registered: Jun 18th 2005 Occupation: Student Location: U.K
Thanks alot

mucho appreciated..

::EDIT::